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authorMachiavelli <none@none>2010-09-24 22:16:21 +0200
committerMachiavelli <none@none>2010-09-24 22:16:21 +0200
commit3c6dc320308880bde4ef9eddd695db28a74aa0d9 (patch)
treef209e6c487e436fc1cd978487dddf3604ce2b594 /src/server/game/Pools/PoolMgr.cpp
parentb46b498141cc167163c6112e8e2bfa32fec2d7dc (diff)
Core/DBLayer:
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets - Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman) - Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both * NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x]. * NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop. * NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer. Still experimental and all that jazz, not recommended for production servers until feedback is given. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 9eb21c63e56..9944c360bc4 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -852,8 +852,10 @@ void PoolMgr::LoadQuestPools()
{
bar.step();
- uint32 entry = result->GetUInt32(0);
- uint32 pool_id = result->GetUInt32(1);
+ Field* fields = result->Fetch();
+
+ uint32 entry = fields[0].GetUInt32();
+ uint32 pool_id = fields[1].GetUInt32();
Quest const* pQuest = sObjectMgr.GetQuestTemplate(entry);
if (!pQuest)
@@ -905,7 +907,9 @@ void PoolMgr::LoadQuestPools()
SearchPair p(entry, pool_id);
mQuestSearchMap.insert(p);
- } while (result->NextRow());
+ }
+ while (result->NextRow());
+
sLog.outString();
sLog.outString(">> Loaded %u quests in pools", count);
}