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authormegamage <none@none.none>2011-10-07 12:48:20 -0400
committermegamage <none@none.none>2011-10-07 12:48:20 -0400
commit42d1562183dd0598de155e30264393edc6925a21 (patch)
tree73263639af50fcf177ff9bdf3791d8fc5afce454 /src/server/game/Pools/PoolMgr.cpp
parent7f4be7e93a03c2f4c964590efb166c7dadcb6837 (diff)
parent7f89678bcda1b58ff0701c0915074e81a9caf720 (diff)
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore.git
Conflicts: src/server/game/Entities/Player/Player.cpp
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index c5d2deef376..801b95e4c42 100755
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -220,8 +220,8 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid)
{
sObjectMgr->RemoveCreatureFromGrid(guid, data);
- if (Creature* pCreature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
- pCreature->AddObjectToRemoveList();
+ if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
+ creature->AddObjectToRemoveList();
}
}
@@ -363,15 +363,15 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
{
- Creature* pCreature = new Creature;
+ Creature* creature = new Creature;
//sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning creature %u", guid);
- if (!pCreature->LoadFromDB(obj->guid, map))
+ if (!creature->LoadFromDB(obj->guid, map))
{
- delete pCreature;
+ delete creature;
return;
}
else
- map->Add(pCreature);
+ map->Add(creature);
}
}
}
@@ -506,8 +506,8 @@ template <>
void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid))
- if (Creature* pCreature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
- pCreature->GetMap()->Add(pCreature);
+ if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
+ creature->GetMap()->Add(creature);
}
// Method that does the respawn job on the specified gameobject