diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-07-18 00:57:16 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2020-07-18 00:57:16 +0200 |
commit | 4c173e4b7b35161fcaaa4917da8fde2e4f3cbdd8 (patch) | |
tree | 361de2f13c3ebac3bd853789e9254f825f57a7e3 /src/server/game/Pools/PoolMgr.cpp | |
parent | c56d0a092fa5732d5131713e355ae850d672e090 (diff) |
Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent was to check for a existing map (and a loaded grid on that map)
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r-- | src/server/game/Pools/PoolMgr.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index f8172471154..81dad690975 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -228,8 +228,8 @@ void PoolGroup<Creature>::Despawn1Object(uint64 guid) { sObjectMgr->RemoveCreatureFromGrid(guid, data); - Map* map = sMapMgr->CreateBaseMap(data->mapid); - if (!map->Instanceable()) + Map* map = sMapMgr->FindMap(data->mapid, 0); + if (map && !map->Instanceable()) { auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(guid); for (auto itr = creatureBounds.first; itr != creatureBounds.second;) @@ -250,8 +250,8 @@ void PoolGroup<GameObject>::Despawn1Object(uint64 guid) { sObjectMgr->RemoveGameobjectFromGrid(guid, data); - Map* map = sMapMgr->CreateBaseMap(data->mapid); - if (!map->Instanceable()) + Map* map = sMapMgr->FindMap(data->mapid, 0); + if (map && !map->Instanceable()) { auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(guid); for (auto itr = gameobjectBounds.first; itr != gameobjectBounds.second;) @@ -385,9 +385,9 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj) sObjectMgr->AddCreatureToGrid(obj->guid, data); // Spawn if necessary (loaded grids only) - Map* map = sMapMgr->CreateBaseMap(data->mapid); + Map* map = sMapMgr->FindMap(data->mapid, 0); // We use spawn coords to spawn - if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) + if (map && !map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) Creature::CreateCreatureFromDB(obj->guid, map); } } @@ -401,9 +401,9 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj) sObjectMgr->AddGameobjectToGrid(obj->guid, data); // Spawn if necessary (loaded grids only) // this base map checked as non-instanced and then only existed - Map* map = sMapMgr->CreateBaseMap(data->mapid); + Map* map = sMapMgr->FindMap(data->mapid, 0); // We use current coords to unspawn, not spawn coords since creature can have changed grid - if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) + if (map && !map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) { if (GameObject* go = GameObject::CreateGameObjectFromDB(obj->guid, map, false)) { |