diff options
author | Shauren <shauren.trinity@gmail.com> | 2017-09-02 01:06:10 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2017-09-02 01:06:10 +0200 |
commit | 52c7f12ed35f321dc97d8caea2b112287f5ac05b (patch) | |
tree | f53fe073757287a8d1535e0d4cf49cdd019e019e /src/server/game/Pools/PoolMgr.cpp | |
parent | cbd1c0926728e4b4b7bf1554f07611f1b7da08b0 (diff) |
Core: Fix Winstantiation-after-specialization warnings
Closes #20211
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r-- | src/server/game/Pools/PoolMgr.cpp | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index aa7edf99e9c..cce1f9be0a0 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -42,37 +42,32 @@ uint32 ActivePoolData::GetActiveObjectCount(uint32 pool_id) const // Method that tell if a creature is spawned currently template<> -bool ActivePoolData::IsActiveObject<Creature>(uint64 db_guid) const +TC_GAME_API bool ActivePoolData::IsActiveObject<Creature>(uint64 db_guid) const { return mSpawnedCreatures.find(db_guid) != mSpawnedCreatures.end(); } // Method that tell if a gameobject is spawned currently template<> -bool ActivePoolData::IsActiveObject<GameObject>(uint64 db_guid) const +TC_GAME_API bool ActivePoolData::IsActiveObject<GameObject>(uint64 db_guid) const { return mSpawnedGameobjects.find(db_guid) != mSpawnedGameobjects.end(); } // Method that tell if a pool is spawned currently template<> -bool ActivePoolData::IsActiveObject<Pool>(uint64 sub_pool_id) const +TC_GAME_API bool ActivePoolData::IsActiveObject<Pool>(uint64 sub_pool_id) const { return mSpawnedPools.find(sub_pool_id) != mSpawnedPools.end(); } // Method that tell if a quest can be started template<> -bool ActivePoolData::IsActiveObject<Quest>(uint64 quest_id) const +TC_GAME_API bool ActivePoolData::IsActiveObject<Quest>(uint64 quest_id) const { return mActiveQuests.find(quest_id) != mActiveQuests.end(); } -template TC_GAME_API bool ActivePoolData::IsActiveObject<Creature>(uint64) const; -template TC_GAME_API bool ActivePoolData::IsActiveObject<GameObject>(uint64) const; -template TC_GAME_API bool ActivePoolData::IsActiveObject<Pool>(uint64) const; -template TC_GAME_API bool ActivePoolData::IsActiveObject<Quest>(uint64) const; - template<> void ActivePoolData::ActivateObject<Creature>(uint64 db_guid, uint32 pool_id) { |