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authorShauren <shauren.trinity@gmail.com>2014-10-27 12:03:35 +0100
committerShauren <shauren.trinity@gmail.com>2014-10-27 12:03:35 +0100
commit7afab9f783fff331e9c99d85384f39029b35d2fa (patch)
tree1b7683d3773a31639c8e93576557a44e8f592dce /src/server/game/Pools/PoolMgr.cpp
parent8b75b7e638676fea2d7c2c3a43e1ecb0f6a099d9 (diff)
Core/Entities: Updated HighGuid values
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 614e1afd9f2..12b5822d29a 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -221,7 +221,7 @@ void PoolGroup<Creature>::Despawn1Object(uint64 guid)
{
sObjectMgr->RemoveCreatureFromGrid(guid, data);
- if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, guid), (Creature*)NULL))
+ if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::Creature, data->id, guid), (Creature*)NULL))
creature->AddObjectToRemoveList();
}
}
@@ -234,7 +234,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint64 guid)
{
sObjectMgr->RemoveGameobjectFromGrid(guid, data);
- if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_GAMEOBJECT, data->id, guid), (GameObject*)NULL))
+ if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::GameObject, data->id, guid), (GameObject*)NULL))
pGameobject->AddObjectToRemoveList();
}
}
@@ -510,7 +510,7 @@ template <>
void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid))
- if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, obj->guid), (Creature*)NULL))
+ if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::Creature, data->id, obj->guid), (Creature*)NULL))
creature->GetMap()->AddToMap(creature);
}
@@ -519,7 +519,7 @@ template <>
void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* obj)
{
if (GameObjectData const* data = sObjectMgr->GetGOData(obj->guid))
- if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_GAMEOBJECT, data->id, obj->guid), (GameObject*)NULL))
+ if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HighGuid::GameObject, data->id, obj->guid), (GameObject*)NULL))
pGameobject->GetMap()->AddToMap(pGameobject);
}