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authorShauren <none@none>2010-11-12 17:12:38 +0100
committerShauren <none@none>2010-11-12 17:12:38 +0100
commit8984e9036daef2e1f1c86832ad44ed95bdbad9c0 (patch)
treeeec56bf8622d5f8eccf4c6a53a8996f7812c2ce5 /src/server/game/Pools/PoolMgr.cpp
parent5f4b97fcf705688d2946cac9074289bc36689058 (diff)
Core/Pools: Added missing check in loop
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 81506d863a0..882014a1316 100755
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -956,6 +956,8 @@ void PoolMgr::SaveQuestsToDB()
for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr)
{
+ if (itr->isEmpty())
+ continue;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_POOL_SAVE);
stmt->setUInt32(0, itr->GetPoolId());
trans->Append(stmt);