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authorShauren <shauren.trinity@gmail.com>2023-10-31 20:20:00 +0100
committerShauren <shauren.trinity@gmail.com>2023-10-31 20:20:00 +0100
commit9894f6b802c974bb36acd7fbb0d083455a1f0f1b (patch)
tree458f167a846d70d4b2391c805423d9342b36f89a /src/server/game/Pools/PoolMgr.cpp
parenta0fdac0ecc119b4ba85d41f86891b3cd35f7acde (diff)
Core/Random: Changed random functions returning doubles to return floats
* They were all cast to float at use anyway * Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 8399dbe5345..8fd7ba164cc 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -304,7 +304,7 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint64 tri
// roll objects to be spawned
if (!ExplicitlyChanced.empty())
{
- float roll = (float)rand_chance();
+ float roll = rand_chance();
for (PoolObject& obj : ExplicitlyChanced)
{