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author | Nyeriah <sarah.trysan@live.com> | 2015-05-12 14:21:59 -0300 |
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committer | Nyeriah <sarah.trysan@live.com> | 2015-05-12 14:21:59 -0300 |
commit | 9f3cb912816a51ac92ab0274f8f5f57f41885fca (patch) | |
tree | fd966eb20fcf097ea9bd8fe97574ef7fc2995653 /src/server/game/Pools/PoolMgr.cpp | |
parent | 49ec5fb583629c6dd64eff7c11ca81edd478a87e (diff) |
Scripts/Ulduar: Fix a couple of issues with Flame Leviathan's towers
* Fix tower count being set to 0 once the first tower is destroyed due to bad logic
* Prevent towers from reducing counter twice (caused by event being sent twice by the gameobject when destroyed)
(cherry picked from commit da74aa526a30a1312abd071d3c6906907c6f0d2c)
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
0 files changed, 0 insertions, 0 deletions