diff options
author | pete318 <pete318@hotmail.com> | 2015-10-11 00:17:46 +0100 |
---|---|---|
committer | pete318 <pete318@hotmail.com> | 2015-10-12 23:10:41 +0200 |
commit | b1032ed6203a5839906fab7137484b0ef8f0e58f (patch) | |
tree | 79e418a6fb2a65e50814db850fa910790f48a9cf /src/server/game/Pools/PoolMgr.cpp | |
parent | f179c4180fec834c2d588f27994452649bdbe87c (diff) |
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r-- | src/server/game/Pools/PoolMgr.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index 8f3d4a758f3..1e7826f280b 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -184,7 +184,7 @@ PoolObject* PoolGroup<T>::RollOne(ActivePoolData& spawns, uint32 triggerFrom) // If no guid is passed, the pool is just removed (event end case) // If guid is filled, cache will be used and no removal will occur, it just fill the cache template<class T> -void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint32 guid) +void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, ObjectGuid::LowType guid) { for (size_t i=0; i < EqualChanced.size(); ++i) { @@ -215,7 +215,7 @@ void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint32 guid) // Method that is actualy doing the removal job on one creature template<> -void PoolGroup<Creature>::Despawn1Object(uint32 guid) +void PoolGroup<Creature>::Despawn1Object(ObjectGuid::LowType guid) { if (CreatureData const* data = sObjectMgr->GetCreatureData(guid)) { @@ -237,7 +237,7 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid) // Same on one gameobject template<> -void PoolGroup<GameObject>::Despawn1Object(uint32 guid) +void PoolGroup<GameObject>::Despawn1Object(ObjectGuid::LowType guid) { if (GameObjectData const* data = sObjectMgr->GetGOData(guid)) { @@ -621,7 +621,7 @@ void PoolMgr::LoadFromDB() { Field* fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); + ObjectGuid::LowType guid = fields[0].GetUInt32(); uint32 pool_id = fields[1].GetUInt32(); float chance = fields[2].GetFloat(); @@ -677,7 +677,7 @@ void PoolMgr::LoadFromDB() { Field* fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); + ObjectGuid::LowType guid = fields[0].GetUInt32(); uint32 pool_id = fields[1].GetUInt32(); float chance = fields[2].GetFloat(); |