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authorSpp- <u84280@epreinf21.(none)>2011-07-01 14:58:44 +0200
committerSpp- <u84280@epreinf21.(none)>2011-07-01 14:58:44 +0200
commitbb921ae78c365b608b604f820ba7292b786637aa (patch)
tree0696fbb5be0680488a2da82d63221d43c2f7abf3 /src/server/game/Pools/PoolMgr.cpp
parentce75ced7415cff24372e7c8b5bdb0dc0f1ef976f (diff)
Core: Do not use STL container size method to check if container is empty
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index e2a5bdfef91..1c239fc0438 100755
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -140,7 +140,7 @@ void PoolGroup<T>::AddEntry(PoolObject& poolitem, uint32 maxentries)
template <class T>
bool PoolGroup<T>::CheckPool() const
{
- if (!EqualChanced.size())
+ if (EqualChanced.empty())
{
float chance = 0;
for (uint32 i = 0; i < ExplicitlyChanced.size(); ++i)
@@ -496,7 +496,7 @@ void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32
Spawn1Object(&tempObj);
newQuests.erase(itr);
--limit;
- } while (limit && newQuests.size());
+ } while (limit && !newQuests.empty());
// if we are here it means the pool is initialized at startup and did not have previous saved state
if (!triggerFrom)
@@ -779,7 +779,7 @@ void PoolMgr::LoadFromDB()
while (result->NextRow());
// Now check for circular reference
- for (uint32 i=0; i<mPoolPoolGroups.size(); ++i)
+ for (uint32 i=0; i < max_pool_id; ++i)
{
std::set<uint32> checkedPools;
for (SearchMap::iterator poolItr = mPoolSearchMap.find(i); poolItr != mPoolSearchMap.end(); poolItr = mPoolSearchMap.find(poolItr->second))