diff options
author | Machiavelli <machiavelli.trinity@gmail.com> | 2012-04-08 17:40:05 +0200 |
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committer | Machiavelli <machiavelli.trinity@gmail.com> | 2012-04-08 17:40:05 +0200 |
commit | bc96df1aae35d2a887ae58f85aeadf0049077b2b (patch) | |
tree | e7364e2bc0ce4f06d352136724263a6f06a4b4e2 /src/server/game/Pools/PoolMgr.cpp | |
parent | e636531da3603c10a9ebcb8a55d52d6cdb3a400a (diff) |
Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rwxr-xr-x | src/server/game/Pools/PoolMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index 5ebf78e484c..d8548b552d3 100755 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -479,7 +479,7 @@ void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 { do { - uint32 questId = SelectRandomContainerElement(currentQuests); + uint32 questId = Trinity::Containers::SelectRandomContainerElement(currentQuests); newQuests.insert(questId); currentQuests.erase(questId); } while (newQuests.size() < limit && !currentQuests.empty()); // failsafe @@ -491,7 +491,7 @@ void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 // activate <limit> random quests do { - uint32 questId = SelectRandomContainerElement(newQuests); + uint32 questId = Trinity::Containers::SelectRandomContainerElement(newQuests); spawns.ActivateObject<Quest>(questId, poolId); PoolObject tempObj(questId, 0.0f); Spawn1Object(&tempObj); |