diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-02-12 21:36:46 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-02-12 21:36:46 +0100 |
commit | f8ad7017dd69e3853ed5912ac6151bc56b6265a0 (patch) | |
tree | 13c6568cf2e7b3a7ccb964b12f6686651f0e714d /src/server/game/Pools/PoolMgr.cpp | |
parent | 5b28a5ab14f3ca25f986d547e2d2005be3f047b7 (diff) |
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoids compiling them in every file that includes them)
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r-- | src/server/game/Pools/PoolMgr.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index fdae087c09c..52e8c4cfa1e 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -32,6 +32,9 @@ PoolObject::PoolObject(uint64 _guid, float _chance) : guid(_guid), chance(std::f //////////////////////////////////////////////////////////// // template class ActivePoolData +ActivePoolData::ActivePoolData() = default; +ActivePoolData::~ActivePoolData() = default; + // Method that tell amount spawned objects/subpools uint32 ActivePoolData::GetActiveObjectCount(uint32 pool_id) const { @@ -111,6 +114,14 @@ void ActivePoolData::RemoveObject<Pool>(uint64 sub_pool_id, uint32 pool_id) //////////////////////////////////////////////////////////// // Methods of template class PoolGroup +template <class T> +PoolGroup<T>::PoolGroup(): poolId(0) +{ +} + +template <class T> +PoolGroup<T>::~PoolGroup() = default; + // Method to add a gameobject/creature guid to the proper list depending on pool type and chance value template <class T> void PoolGroup<T>::AddEntry(PoolObject& poolitem, uint32 maxentries) @@ -422,7 +433,8 @@ void PoolGroup<Pool>::RemoveRespawnTimeFromDB(uint64 /*guid*/) { } //////////////////////////////////////////////////////////// // Methods of class PoolMgr -PoolMgr::PoolMgr() { } +PoolMgr::PoolMgr() = default; +PoolMgr::~PoolMgr() = default; void PoolMgr::Initialize() { |