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authorShauren <none@none>2010-12-22 21:25:23 +0100
committerShauren <none@none>2010-12-22 21:25:23 +0100
commit0f3b9019a88777bef8383e699d27a7e8615f93f2 (patch)
treeb88e120ad46050aa073ee451676801aabbd3eaa1 /src/server/game/Pools/PoolMgr.h
parent0948fc5bbed08ae6edee4fa1ff86df5cfbffa996 (diff)
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Pools/PoolMgr.h')
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h
index 369de80e90f..46d6c4f837d 100755
--- a/src/server/game/Pools/PoolMgr.h
+++ b/src/server/game/Pools/PoolMgr.h
@@ -161,7 +161,7 @@ class PoolMgr
ActivePoolData mSpawnedData;
};
-#define sPoolMgr (*ACE_Singleton<PoolMgr, ACE_Null_Mutex>::instance())
+#define sPoolMgr ACE_Singleton<PoolMgr, ACE_Null_Mutex>::instance()
// Method that tell if the creature is part of a pool and return the pool id if yes
template<>