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authorr00ty-tc <r00ty-tc@users.noreply.github.com>2017-05-07 21:48:41 +0100
committerTreeston <treeston.mmoc@gmail.com>2017-07-31 21:21:04 +0200
commit59db2eeea0a35028779fd76372ae06cc98c8086f (patch)
treea9532989868948cb309cb8d76a2e76a017fa9246 /src/server/game/Pools/PoolMgr.h
parentd24ce1739a799042d5a164794c09674227c8572c (diff)
Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object - Toggleable spawn groups (with C++/SAI/command options to use them) - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone. - Backward compatibility mode (set via group and for summons) to support creatures/gos that currently don't work well with this (this should be removed once the exceptions are fixed) Fixes and closes #2858 Tags #8661 as fixable. Fixes and closes #13787 Fixes #15222.
Diffstat (limited to 'src/server/game/Pools/PoolMgr.h')
-rw-r--r--src/server/game/Pools/PoolMgr.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h
index 6c270e28851..c36e7bd29ef 100644
--- a/src/server/game/Pools/PoolMgr.h
+++ b/src/server/game/Pools/PoolMgr.h
@@ -22,6 +22,7 @@
#include "Define.h"
#include "Creature.h"
#include "GameObject.h"
+#include "SpawnData.h"
#include "QuestDef.h"
struct PoolTemplateData
@@ -118,6 +119,7 @@ class TC_GAME_API PoolMgr
template<typename T>
uint32 IsPartOfAPool(uint32 db_guid_or_pool_id) const;
+ uint32 IsPartOfAPool(SpawnObjectType type, ObjectGuid::LowType spawnId) const;
template<typename T>
bool IsSpawnedObject(uint32 db_guid_or_pool_id) const { return mSpawnedData.IsActiveObject<T>(db_guid_or_pool_id); }