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authorlachtanek <xhrabec@gmail.com>2017-11-21 20:02:21 +0100
committerShauren <shauren.trinity@gmail.com>2017-11-21 20:02:21 +0100
commitde80cd2e0de470522a734e8e7a65e81b82bfc5fb (patch)
treec21509ec680b22c13e86fb58d711a70b52666701 /src/server/game/Pools/PoolMgr.h
parent514aef63dda15462eee3fc559edc23b2cdcb23f7 (diff)
Core/Pooling: Fixed less and less objects from pools being spawned the longer the server is running (#20949)
Closes #11141
Diffstat (limited to 'src/server/game/Pools/PoolMgr.h')
-rw-r--r--src/server/game/Pools/PoolMgr.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h
index c36e7bd29ef..6de34c05fb4 100644
--- a/src/server/game/Pools/PoolMgr.h
+++ b/src/server/game/Pools/PoolMgr.h
@@ -77,7 +77,6 @@ class TC_GAME_API PoolGroup
bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
void AddEntry(PoolObject& poolitem, uint32 maxentries);
bool CheckPool() const;
- PoolObject* RollOne(ActivePoolData& spawns, uint32 triggerFrom);
void DespawnObject(ActivePoolData& spawns, ObjectGuid::LowType guid=0);
void Despawn1Object(ObjectGuid::LowType guid);
void SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom);