diff options
author | lachtanek <xhrabec@gmail.com> | 2017-11-21 20:02:21 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-11-21 20:02:21 +0100 |
commit | de80cd2e0de470522a734e8e7a65e81b82bfc5fb (patch) | |
tree | c21509ec680b22c13e86fb58d711a70b52666701 /src/server/game/Pools/PoolMgr.h | |
parent | 514aef63dda15462eee3fc559edc23b2cdcb23f7 (diff) |
Core/Pooling: Fixed less and less objects from pools being spawned the longer the server is running (#20949)
Closes #11141
Diffstat (limited to 'src/server/game/Pools/PoolMgr.h')
-rw-r--r-- | src/server/game/Pools/PoolMgr.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h index c36e7bd29ef..6de34c05fb4 100644 --- a/src/server/game/Pools/PoolMgr.h +++ b/src/server/game/Pools/PoolMgr.h @@ -77,7 +77,6 @@ class TC_GAME_API PoolGroup bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); } void AddEntry(PoolObject& poolitem, uint32 maxentries); bool CheckPool() const; - PoolObject* RollOne(ActivePoolData& spawns, uint32 triggerFrom); void DespawnObject(ActivePoolData& spawns, ObjectGuid::LowType guid=0); void Despawn1Object(ObjectGuid::LowType guid); void SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom); |