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authorQAston <none@none>2010-07-24 22:41:42 +0200
committerQAston <none@none>2010-07-24 22:41:42 +0200
commit2352fc7cdfff0e677f6516c0ab2b91d3efc9ab70 (patch)
tree470b0d66f513cb62b6be88863003408864d117ae /src/server/game/PrecompiledHeaders
parent687cd83bddfbc5416ba11bff53c8a636747a5802 (diff)
*Add base scripting interfce for spells - thanks to Brian for help in making it compile with GCC.
*Add hook for handling spell effects in new scripting system. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/PrecompiledHeaders')
-rw-r--r--src/server/game/PrecompiledHeaders/ScriptPCH.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/PrecompiledHeaders/ScriptPCH.h b/src/server/game/PrecompiledHeaders/ScriptPCH.h
index f8515e99f89..b716edc3a5b 100644
--- a/src/server/game/PrecompiledHeaders/ScriptPCH.h
+++ b/src/server/game/PrecompiledHeaders/ScriptPCH.h
@@ -22,6 +22,7 @@
#include "DBCStructure.h"
#include "DBCStores.h"
#include "ObjectMgr.h"
+#include "SpellScript.h"
#ifdef _WIN32
#include <windows.h>