diff options
author | Xanadu <none@none> | 2010-07-16 23:46:58 +0200 |
---|---|---|
committer | Xanadu <none@none> | 2010-07-16 23:46:58 +0200 |
commit | 66f50528ceb4a93519f7372640df38ea44444d96 (patch) | |
tree | 4b15985b9b817568951b614f7696b085468c90b3 /src/server/game/Quests/QueryHandler.cpp | |
parent | 6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff) |
Correctly redo file moves/renames from rev. 8416.
--HG--
branch : trunk
rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp
rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h
rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp
rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h
rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp
rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h
rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h
rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h
rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp
rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h
rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp
rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h
rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp
rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h
rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h
rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp
rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h
rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp
rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h
rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp
rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h
rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp
rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h
rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h
rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h
rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp
rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h
rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h
rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp
rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h
rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp
rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h
rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp
rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h
rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp
rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h
rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp
rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h
rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp
rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h
rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp
rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h
rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp
rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h
rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp
rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp
rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h
rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp
rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h
rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp
rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp
rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h
rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp
rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h
rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp
rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h
rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp
rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h
rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp
rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h
rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp
rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h
rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp
rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h
rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp
rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp
rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h
rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp
rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h
rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp
rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h
rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp
rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h
rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp
rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h
rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp
rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h
rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp
rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h
rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp
rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h
rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp
rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h
rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp
rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp
rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h
rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp
rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp
rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h
rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp
rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h
rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp
rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp
rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp
rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp
rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp
rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp
rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp
rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp
rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h
rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp
rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h
rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp
rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h
rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h
rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp
rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h
rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h
rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h
rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp
rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h
rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp
rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h
rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp
rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h
rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp
rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h
rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp
rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h
rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp
rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h
rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp
rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h
rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp
rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h
rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h
rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp
rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h
rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp
rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h
rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp
rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h
rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp
rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h
rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp
rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h
rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h
rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp
rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h
rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp
rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h
rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h
rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h
rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp
rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h
rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp
rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp
rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp
rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp
rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp
rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp
rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h
rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp
rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h
rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp
rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp
rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp
rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp
rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h
rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp
rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp
rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h
rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp
rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h
rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp
rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h
rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp
rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h
rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h
rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h
rename : src/server/game/Language.h => src/server/game/Globals/Language.h
rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h
rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp
rename : src/server/game/Group.h => src/server/game/Groups/Group.h
rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp
rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h
rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp
rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h
rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp
rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h
rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp
rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp
rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h
rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp
rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h
rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h
rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp
rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp
rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h
rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp
rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp
rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h
rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp
rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h
rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h
rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h
rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h
rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp
rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h
rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h
rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp
rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h
rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp
rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h
rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp
rename : src/server/game/Map.h => src/server/game/Map/Map.h
rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp
rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h
rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp
rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h
rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h
rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h
rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp
rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h
rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp
rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h
rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h
rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp
rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h
rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h
rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h
rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp
rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h
rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp
rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h
rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp
rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h
rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h
rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp
rename : src/server/game/Path.h => src/server/game/Movement/Path.h
rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp
rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp
rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h
rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h
rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp
rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h
rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp
rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h
rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp
rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h
rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h
rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h
rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h
rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp
rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h
rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp
rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h
rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp
rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h
rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp
rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp
rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h
rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp
rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp
rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h
rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp
rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h
rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp
rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h
rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp
rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h
rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp
rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h
rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp
rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h
rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp
rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h
rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp
rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h
rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp
rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h
rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp
rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h
rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp
rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp
rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h
rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp
rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp
rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h
rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp
rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h
rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp
rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h
rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp
rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h
rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp
rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h
rename : src/server/game/World.cpp => src/server/game/World/World.cpp
rename : src/server/game/World.h => src/server/game/World/World.h
rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp
rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h
rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp
rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h
rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp
rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h
rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp
rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h
Diffstat (limited to 'src/server/game/Quests/QueryHandler.cpp')
-rw-r--r-- | src/server/game/Quests/QueryHandler.cpp | 539 |
1 files changed, 539 insertions, 0 deletions
diff --git a/src/server/game/Quests/QueryHandler.cpp b/src/server/game/Quests/QueryHandler.cpp new file mode 100644 index 00000000000..1067ad49bc4 --- /dev/null +++ b/src/server/game/Quests/QueryHandler.cpp @@ -0,0 +1,539 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Language.h" +#include "Database/DatabaseEnv.h" +#include "Database/DatabaseImpl.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "Log.h" +#include "World.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "UpdateMask.h" +#include "NPCHandler.h" +#include "Pet.h" +#include "MapManager.h" + +void WorldSession::SendNameQueryOpcode(Player *p) +{ + if (!p) + return; + // guess size + WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10)); + data.append(p->GetPackGUID()); // player guid + data << uint8(0); // added in 3.1 + data << p->GetName(); // played name + data << uint8(0); // realm name for cross realm BG usage + data << uint8(p->getRace()); + data << uint8(p->getGender()); + data << uint8(p->getClass()); + if (DeclinedName const* names = p->GetDeclinedNames()) + { + data << uint8(1); // is declined + for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + data << names->name[i]; + } + else + data << uint8(0); // is not declined + + SendPacket(&data); +} + +void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid) +{ + CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(), + !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ? + // ------- Query Without Declined Names -------- + // 0 1 2 3 4 + "SELECT guid, name, race, gender, class " + "FROM characters WHERE guid = '%u'" + : + // --------- Query With Declined Names --------- + // 0 1 2 3 4 + "SELECT characters.guid, name, race, gender, class, " + // 5 6 7 8 9 + "genitive, dative, accusative, instrumental, prepositional " + "FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'", + GUID_LOPART(guid)); +} + +void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult_AutoPtr result, uint32 accountId) +{ + if (!result) + return; + + WorldSession * session = sWorld.FindSession(accountId); + if (!session) + return; + + Field *fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + std::string name = fields[1].GetCppString(); + uint8 pRace = 0, pGender = 0, pClass = 0; + if (name == "") + name = session->GetTrinityString(LANG_NON_EXIST_CHARACTER); + else + { + pRace = fields[2].GetUInt8(); + pGender = fields[3].GetUInt8(); + pClass = fields[4].GetUInt8(); + } + // guess size + WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+1+10)); + data.appendPackGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); + data << uint8(0); // added in 3.1 + data << name; + data << uint8(0); // realm name for cross realm BG usage + data << uint8(pRace); // race + data << uint8(pGender); // gender + data << uint8(pClass); // class + + // if the first declined name field (5) is empty, the rest must be too + if (sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "") + { + data << uint8(1); // is declined + for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i) + data << fields[i].GetCppString(); + } + else + data << uint8(0); // is not declined + + session->SendPacket(&data); +} + +void WorldSession::HandleNameQueryOpcode(WorldPacket & recv_data) +{ + uint64 guid; + + recv_data >> guid; + + Player *pChar = objmgr.GetPlayer(guid); + + if (pChar) + SendNameQueryOpcode(pChar); + else + SendNameQueryOpcodeFromDB(guid); +} + +void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recv_data*/) +{ + SendQueryTimeResponse(); +} + +void WorldSession::SendQueryTimeResponse() +{ + WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4); + data << uint32(time(NULL)); + data << uint32(sWorld.GetNextDailyQuestsResetTime() - time(NULL)); + SendPacket(&data); +} + +/// Only _static_ data send in this packet !!! +void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data) +{ + uint32 entry; + recv_data >> entry; + uint64 guid; + recv_data >> guid; + + CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry); + if (ci) + { + + std::string Name, SubName; + Name = ci->Name; + SubName = ci->SubName; + + int loc_idx = GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + CreatureLocale const *cl = objmgr.GetCreatureLocale(entry); + if (cl) + { + if (cl->Name.size() > size_t(loc_idx) && !cl->Name[loc_idx].empty()) + Name = cl->Name[loc_idx]; + if (cl->SubName.size() > size_t(loc_idx) && !cl->SubName[loc_idx].empty()) + SubName = cl->SubName[loc_idx]; + } + } + sLog.outDetail("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name, entry); + // guess size + WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100); + data << uint32(entry); // creature entry + data << Name; + data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty + data << SubName; + data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0 + data << uint32(ci->type_flags); // flags + data << uint32(ci->type); // CreatureType.dbc + data << uint32(ci->family); // CreatureFamily.dbc + data << uint32(ci->rank); // Creature Rank (elite, boss, etc) + data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit + data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit + data << uint32(ci->Modelid1); // Modelid1 + data << uint32(ci->Modelid2); // Modelid2 + data << uint32(ci->Modelid3); // Modelid3 + data << uint32(ci->Modelid4); // Modelid4 + data << float(ci->ModHealth); // dmg/hp modifier + data << float(ci->ModMana); // dmg/mana modifier + data << uint8(ci->RacialLeader); + for (uint32 i = 0; i < 6; ++i) + data << uint32(ci->questItems[i]); // itemId[6], quest drop + data << uint32(ci->movementId); // CreatureMovementInfo.dbc + SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); + } + else + { + sLog.outDebug("WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)", + GUID_LOPART(guid), entry); + WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4); + data << uint32(entry | 0x80000000); + SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); + } +} + +/// Only _static_ data send in this packet !!! +void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data) +{ + uint32 entryID; + recv_data >> entryID; + uint64 guid; + recv_data >> guid; + + const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID); + if (info) + { + std::string Name; + std::string IconName; + std::string CastBarCaption; + + Name = info->name; + IconName = info->IconName; + CastBarCaption = info->castBarCaption; + + int loc_idx = GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + GameObjectLocale const *gl = objmgr.GetGameObjectLocale(entryID); + if (gl) + { + if (gl->Name.size() > size_t(loc_idx) && !gl->Name[loc_idx].empty()) + Name = gl->Name[loc_idx]; + if (gl->CastBarCaption.size() > size_t(loc_idx) && !gl->CastBarCaption[loc_idx].empty()) + CastBarCaption = gl->CastBarCaption[loc_idx]; + } + } + sLog.outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entryID); + WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150); + data << uint32(entryID); + data << uint32(info->type); + data << uint32(info->displayId); + data << Name; + data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4 + data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword) + data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting") + data << info->unk1; // 2.0.3, string + data.append(info->raw.data, 24); + data << float(info->size); // go size + for (uint32 i = 0; i < 6; ++i) + data << uint32(info->questItems[i]); // itemId[6], quest drop + SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); + } + else + { + sLog.outDebug("WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)", + GUID_LOPART(guid), entryID); + WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4); + data << uint32(entryID | 0x80000000); + SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); + } +} + +void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/) +{ + sLog.outDetail("WORLD: Received MSG_CORPSE_QUERY"); + + Corpse *corpse = GetPlayer()->GetCorpse(); + + if (!corpse) + { + WorldPacket data(MSG_CORPSE_QUERY, 1); + data << uint8(0); // corpse not found + SendPacket(&data); + return; + } + + uint32 mapid = corpse->GetMapId(); + float x = corpse->GetPositionX(); + float y = corpse->GetPositionY(); + float z = corpse->GetPositionZ(); + uint32 corpsemapid = mapid; + + // if corpse at different map + if (mapid != _player->GetMapId()) + { + // search entrance map for proper show entrance + if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid)) + { + if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0) + { + // if corpse map have entrance + if (Map const* entranceMap = MapManager::Instance().CreateBaseMap(corpseMapEntry->entrance_map)) + { + mapid = corpseMapEntry->entrance_map; + x = corpseMapEntry->entrance_x; + y = corpseMapEntry->entrance_y; + z = entranceMap->GetHeight(x, y, MAX_HEIGHT); + } + } + } + } + + WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4)); + data << uint8(1); // corpse found + data << int32(mapid); + data << float(x); + data << float(y); + data << float(z); + data << int32(corpsemapid); + data << uint32(0); // unknown + SendPacket(&data); +} + +void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data) +{ + uint32 textID; + uint64 guid; + + recv_data >> textID; + sLog.outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID); + + recv_data >> guid; + GetPlayer()->SetUInt64Value(UNIT_FIELD_TARGET, guid); + + GossipText const* pGossip = objmgr.GetGossipText(textID); + + WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size + data << textID; + + if (!pGossip) + { + for (uint32 i = 0; i < 8; ++i) + { + data << float(0); + data << "Greetings $N"; + data << "Greetings $N"; + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + } + } + else + { + std::string Text_0[8], Text_1[8]; + for (int i = 0; i < 8; ++i) + { + Text_0[i]=pGossip->Options[i].Text_0; + Text_1[i]=pGossip->Options[i].Text_1; + } + + int loc_idx = GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID); + if (nl) + { + for (int i = 0; i < 8; ++i) + { + if (nl->Text_0[i].size() > size_t(loc_idx) && !nl->Text_0[i][loc_idx].empty()) + Text_0[i]=nl->Text_0[i][loc_idx]; + if (nl->Text_1[i].size() > size_t(loc_idx) && !nl->Text_1[i][loc_idx].empty()) + Text_1[i]=nl->Text_1[i][loc_idx]; + } + } + } + + for (int i = 0; i < 8; ++i) + { + data << pGossip->Options[i].Probability; + + if (Text_0[i].empty()) + data << Text_1[i]; + else + data << Text_0[i]; + + if (Text_1[i].empty()) + data << Text_0[i]; + else + data << Text_1[i]; + + data << pGossip->Options[i].Language; + + for (int j = 0; j < 3; ++j) + { + data << pGossip->Options[i].Emotes[j]._Delay; + data << pGossip->Options[i].Emotes[j]._Emote; + } + } + } + + SendPacket(&data); + + sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE"); +} + +void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data) +{ + sLog.outDetail("WORLD: Received CMSG_PAGE_TEXT_QUERY"); + recv_data.hexlike(); + + uint32 pageID; + recv_data >> pageID; + recv_data.read_skip<uint64>(); // guid + + while (pageID) + { + PageText const *pPage = sPageTextStore.LookupEntry<PageText>(pageID); + // guess size + WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50); + data << pageID; + + if (!pPage) + { + data << "Item page missing."; + data << uint32(0); + pageID = 0; + } + else + { + std::string Text = pPage->Text; + + int loc_idx = GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + PageTextLocale const *pl = objmgr.GetPageTextLocale(pageID); + if (pl) + { + if (pl->Text.size() > size_t(loc_idx) && !pl->Text[loc_idx].empty()) + Text = pl->Text[loc_idx]; + } + } + + data << Text; + data << uint32(pPage->Next_Page); + pageID = pPage->Next_Page; + } + SendPacket(&data); + + sLog.outDebug("WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE"); + } +} + +void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recv_data) +{ + sLog.outDebug("WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY"); + + uint32 unk; + recv_data >> unk; + + WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + SendPacket(&data); +} + +void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data) +{ + uint32 count; + recv_data >> count; // quest count, max=25 + + if (count >= MAX_QUEST_LOG_SIZE) + return; + + WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count); + data << uint32(count); // count + + for (int i = 0; i < count; ++i) + { + uint32 questId; + recv_data >> questId; // quest id + + bool questOk = false; + + uint16 questSlot = _player->FindQuestSlot(questId); + + if (questSlot != MAX_QUEST_LOG_SIZE) + questOk =_player->GetQuestSlotQuestId(questSlot) == questId; + + if (questOk) + { + QuestPOIVector const *POI = objmgr.GetQuestPOIVector(questId); + + if (POI) + { + data << uint32(questId); // quest ID + data << uint32(POI->size()); // POI count + + for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr) + { + data << uint32(itr->Id); // POI index + data << int32(itr->ObjectiveIndex); // objective index + data << uint32(itr->MapId); // mapid + data << uint32(itr->AreaId); // areaid + data << uint32(itr->Unk2); // unknown + data << uint32(itr->Unk3); // unknown + data << uint32(itr->Unk4); // unknown + data << uint32(itr->points.size()); // POI points count + + for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2) + { + data << int32(itr2->x); // POI point x + data << int32(itr2->y); // POI point y + } + } + } + else + { + data << uint32(questId); // quest ID + data << uint32(0); // POI count + } + } + else + { + data << uint32(questId); // quest ID + data << uint32(0); // POI count + } + } + + SendPacket(&data); +}
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