aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Quests/QueryHandler.cpp
diff options
context:
space:
mode:
authorXanadu <none@none>2010-07-16 23:46:58 +0200
committerXanadu <none@none>2010-07-16 23:46:58 +0200
commit66f50528ceb4a93519f7372640df38ea44444d96 (patch)
tree4b15985b9b817568951b614f7696b085468c90b3 /src/server/game/Quests/QueryHandler.cpp
parent6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff)
Correctly redo file moves/renames from rev. 8416.
--HG-- branch : trunk rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h rename : src/server/game/Language.h => src/server/game/Globals/Language.h rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp rename : src/server/game/Group.h => src/server/game/Groups/Group.h rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp rename : src/server/game/Map.h => src/server/game/Map/Map.h rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp rename : src/server/game/Path.h => src/server/game/Movement/Path.h rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h rename : src/server/game/World.cpp => src/server/game/World/World.cpp rename : src/server/game/World.h => src/server/game/World/World.h rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h
Diffstat (limited to 'src/server/game/Quests/QueryHandler.cpp')
-rw-r--r--src/server/game/Quests/QueryHandler.cpp539
1 files changed, 539 insertions, 0 deletions
diff --git a/src/server/game/Quests/QueryHandler.cpp b/src/server/game/Quests/QueryHandler.cpp
new file mode 100644
index 00000000000..1067ad49bc4
--- /dev/null
+++ b/src/server/game/Quests/QueryHandler.cpp
@@ -0,0 +1,539 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Language.h"
+#include "Database/DatabaseEnv.h"
+#include "Database/DatabaseImpl.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "UpdateMask.h"
+#include "NPCHandler.h"
+#include "Pet.h"
+#include "MapManager.h"
+
+void WorldSession::SendNameQueryOpcode(Player *p)
+{
+ if (!p)
+ return;
+ // guess size
+ WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
+ data.append(p->GetPackGUID()); // player guid
+ data << uint8(0); // added in 3.1
+ data << p->GetName(); // played name
+ data << uint8(0); // realm name for cross realm BG usage
+ data << uint8(p->getRace());
+ data << uint8(p->getGender());
+ data << uint8(p->getClass());
+ if (DeclinedName const* names = p->GetDeclinedNames())
+ {
+ data << uint8(1); // is declined
+ for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ data << names->name[i];
+ }
+ else
+ data << uint8(0); // is not declined
+
+ SendPacket(&data);
+}
+
+void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid)
+{
+ CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(),
+ !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
+ // ------- Query Without Declined Names --------
+ // 0 1 2 3 4
+ "SELECT guid, name, race, gender, class "
+ "FROM characters WHERE guid = '%u'"
+ :
+ // --------- Query With Declined Names ---------
+ // 0 1 2 3 4
+ "SELECT characters.guid, name, race, gender, class, "
+ // 5 6 7 8 9
+ "genitive, dative, accusative, instrumental, prepositional "
+ "FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'",
+ GUID_LOPART(guid));
+}
+
+void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult_AutoPtr result, uint32 accountId)
+{
+ if (!result)
+ return;
+
+ WorldSession * session = sWorld.FindSession(accountId);
+ if (!session)
+ return;
+
+ Field *fields = result->Fetch();
+ uint32 guid = fields[0].GetUInt32();
+ std::string name = fields[1].GetCppString();
+ uint8 pRace = 0, pGender = 0, pClass = 0;
+ if (name == "")
+ name = session->GetTrinityString(LANG_NON_EXIST_CHARACTER);
+ else
+ {
+ pRace = fields[2].GetUInt8();
+ pGender = fields[3].GetUInt8();
+ pClass = fields[4].GetUInt8();
+ }
+ // guess size
+ WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+1+10));
+ data.appendPackGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
+ data << uint8(0); // added in 3.1
+ data << name;
+ data << uint8(0); // realm name for cross realm BG usage
+ data << uint8(pRace); // race
+ data << uint8(pGender); // gender
+ data << uint8(pClass); // class
+
+ // if the first declined name field (5) is empty, the rest must be too
+ if (sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
+ {
+ data << uint8(1); // is declined
+ for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
+ data << fields[i].GetCppString();
+ }
+ else
+ data << uint8(0); // is not declined
+
+ session->SendPacket(&data);
+}
+
+void WorldSession::HandleNameQueryOpcode(WorldPacket & recv_data)
+{
+ uint64 guid;
+
+ recv_data >> guid;
+
+ Player *pChar = objmgr.GetPlayer(guid);
+
+ if (pChar)
+ SendNameQueryOpcode(pChar);
+ else
+ SendNameQueryOpcodeFromDB(guid);
+}
+
+void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recv_data*/)
+{
+ SendQueryTimeResponse();
+}
+
+void WorldSession::SendQueryTimeResponse()
+{
+ WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4);
+ data << uint32(time(NULL));
+ data << uint32(sWorld.GetNextDailyQuestsResetTime() - time(NULL));
+ SendPacket(&data);
+}
+
+/// Only _static_ data send in this packet !!!
+void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
+{
+ uint32 entry;
+ recv_data >> entry;
+ uint64 guid;
+ recv_data >> guid;
+
+ CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
+ if (ci)
+ {
+
+ std::string Name, SubName;
+ Name = ci->Name;
+ SubName = ci->SubName;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ CreatureLocale const *cl = objmgr.GetCreatureLocale(entry);
+ if (cl)
+ {
+ if (cl->Name.size() > size_t(loc_idx) && !cl->Name[loc_idx].empty())
+ Name = cl->Name[loc_idx];
+ if (cl->SubName.size() > size_t(loc_idx) && !cl->SubName[loc_idx].empty())
+ SubName = cl->SubName[loc_idx];
+ }
+ }
+ sLog.outDetail("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name, entry);
+ // guess size
+ WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100);
+ data << uint32(entry); // creature entry
+ data << Name;
+ data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
+ data << SubName;
+ data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
+ data << uint32(ci->type_flags); // flags
+ data << uint32(ci->type); // CreatureType.dbc
+ data << uint32(ci->family); // CreatureFamily.dbc
+ data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
+ data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
+ data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
+ data << uint32(ci->Modelid1); // Modelid1
+ data << uint32(ci->Modelid2); // Modelid2
+ data << uint32(ci->Modelid3); // Modelid3
+ data << uint32(ci->Modelid4); // Modelid4
+ data << float(ci->ModHealth); // dmg/hp modifier
+ data << float(ci->ModMana); // dmg/mana modifier
+ data << uint8(ci->RacialLeader);
+ for (uint32 i = 0; i < 6; ++i)
+ data << uint32(ci->questItems[i]); // itemId[6], quest drop
+ data << uint32(ci->movementId); // CreatureMovementInfo.dbc
+ SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
+ }
+ else
+ {
+ sLog.outDebug("WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
+ GUID_LOPART(guid), entry);
+ WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4);
+ data << uint32(entry | 0x80000000);
+ SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
+ }
+}
+
+/// Only _static_ data send in this packet !!!
+void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
+{
+ uint32 entryID;
+ recv_data >> entryID;
+ uint64 guid;
+ recv_data >> guid;
+
+ const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
+ if (info)
+ {
+ std::string Name;
+ std::string IconName;
+ std::string CastBarCaption;
+
+ Name = info->name;
+ IconName = info->IconName;
+ CastBarCaption = info->castBarCaption;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ GameObjectLocale const *gl = objmgr.GetGameObjectLocale(entryID);
+ if (gl)
+ {
+ if (gl->Name.size() > size_t(loc_idx) && !gl->Name[loc_idx].empty())
+ Name = gl->Name[loc_idx];
+ if (gl->CastBarCaption.size() > size_t(loc_idx) && !gl->CastBarCaption[loc_idx].empty())
+ CastBarCaption = gl->CastBarCaption[loc_idx];
+ }
+ }
+ sLog.outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entryID);
+ WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
+ data << uint32(entryID);
+ data << uint32(info->type);
+ data << uint32(info->displayId);
+ data << Name;
+ data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
+ data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
+ data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
+ data << info->unk1; // 2.0.3, string
+ data.append(info->raw.data, 24);
+ data << float(info->size); // go size
+ for (uint32 i = 0; i < 6; ++i)
+ data << uint32(info->questItems[i]); // itemId[6], quest drop
+ SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
+ }
+ else
+ {
+ sLog.outDebug("WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
+ GUID_LOPART(guid), entryID);
+ WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
+ data << uint32(entryID | 0x80000000);
+ SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
+ }
+}
+
+void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
+{
+ sLog.outDetail("WORLD: Received MSG_CORPSE_QUERY");
+
+ Corpse *corpse = GetPlayer()->GetCorpse();
+
+ if (!corpse)
+ {
+ WorldPacket data(MSG_CORPSE_QUERY, 1);
+ data << uint8(0); // corpse not found
+ SendPacket(&data);
+ return;
+ }
+
+ uint32 mapid = corpse->GetMapId();
+ float x = corpse->GetPositionX();
+ float y = corpse->GetPositionY();
+ float z = corpse->GetPositionZ();
+ uint32 corpsemapid = mapid;
+
+ // if corpse at different map
+ if (mapid != _player->GetMapId())
+ {
+ // search entrance map for proper show entrance
+ if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid))
+ {
+ if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
+ {
+ // if corpse map have entrance
+ if (Map const* entranceMap = MapManager::Instance().CreateBaseMap(corpseMapEntry->entrance_map))
+ {
+ mapid = corpseMapEntry->entrance_map;
+ x = corpseMapEntry->entrance_x;
+ y = corpseMapEntry->entrance_y;
+ z = entranceMap->GetHeight(x, y, MAX_HEIGHT);
+ }
+ }
+ }
+ }
+
+ WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4));
+ data << uint8(1); // corpse found
+ data << int32(mapid);
+ data << float(x);
+ data << float(y);
+ data << float(z);
+ data << int32(corpsemapid);
+ data << uint32(0); // unknown
+ SendPacket(&data);
+}
+
+void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data)
+{
+ uint32 textID;
+ uint64 guid;
+
+ recv_data >> textID;
+ sLog.outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
+
+ recv_data >> guid;
+ GetPlayer()->SetUInt64Value(UNIT_FIELD_TARGET, guid);
+
+ GossipText const* pGossip = objmgr.GetGossipText(textID);
+
+ WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
+ data << textID;
+
+ if (!pGossip)
+ {
+ for (uint32 i = 0; i < 8; ++i)
+ {
+ data << float(0);
+ data << "Greetings $N";
+ data << "Greetings $N";
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ }
+ }
+ else
+ {
+ std::string Text_0[8], Text_1[8];
+ for (int i = 0; i < 8; ++i)
+ {
+ Text_0[i]=pGossip->Options[i].Text_0;
+ Text_1[i]=pGossip->Options[i].Text_1;
+ }
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
+ if (nl)
+ {
+ for (int i = 0; i < 8; ++i)
+ {
+ if (nl->Text_0[i].size() > size_t(loc_idx) && !nl->Text_0[i][loc_idx].empty())
+ Text_0[i]=nl->Text_0[i][loc_idx];
+ if (nl->Text_1[i].size() > size_t(loc_idx) && !nl->Text_1[i][loc_idx].empty())
+ Text_1[i]=nl->Text_1[i][loc_idx];
+ }
+ }
+ }
+
+ for (int i = 0; i < 8; ++i)
+ {
+ data << pGossip->Options[i].Probability;
+
+ if (Text_0[i].empty())
+ data << Text_1[i];
+ else
+ data << Text_0[i];
+
+ if (Text_1[i].empty())
+ data << Text_0[i];
+ else
+ data << Text_1[i];
+
+ data << pGossip->Options[i].Language;
+
+ for (int j = 0; j < 3; ++j)
+ {
+ data << pGossip->Options[i].Emotes[j]._Delay;
+ data << pGossip->Options[i].Emotes[j]._Emote;
+ }
+ }
+ }
+
+ SendPacket(&data);
+
+ sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE");
+}
+
+void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data)
+{
+ sLog.outDetail("WORLD: Received CMSG_PAGE_TEXT_QUERY");
+ recv_data.hexlike();
+
+ uint32 pageID;
+ recv_data >> pageID;
+ recv_data.read_skip<uint64>(); // guid
+
+ while (pageID)
+ {
+ PageText const *pPage = sPageTextStore.LookupEntry<PageText>(pageID);
+ // guess size
+ WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50);
+ data << pageID;
+
+ if (!pPage)
+ {
+ data << "Item page missing.";
+ data << uint32(0);
+ pageID = 0;
+ }
+ else
+ {
+ std::string Text = pPage->Text;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ PageTextLocale const *pl = objmgr.GetPageTextLocale(pageID);
+ if (pl)
+ {
+ if (pl->Text.size() > size_t(loc_idx) && !pl->Text[loc_idx].empty())
+ Text = pl->Text[loc_idx];
+ }
+ }
+
+ data << Text;
+ data << uint32(pPage->Next_Page);
+ pageID = pPage->Next_Page;
+ }
+ SendPacket(&data);
+
+ sLog.outDebug("WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
+ }
+}
+
+void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recv_data)
+{
+ sLog.outDebug("WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
+
+ uint32 unk;
+ recv_data >> unk;
+
+ WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
+{
+ uint32 count;
+ recv_data >> count; // quest count, max=25
+
+ if (count >= MAX_QUEST_LOG_SIZE)
+ return;
+
+ WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count);
+ data << uint32(count); // count
+
+ for (int i = 0; i < count; ++i)
+ {
+ uint32 questId;
+ recv_data >> questId; // quest id
+
+ bool questOk = false;
+
+ uint16 questSlot = _player->FindQuestSlot(questId);
+
+ if (questSlot != MAX_QUEST_LOG_SIZE)
+ questOk =_player->GetQuestSlotQuestId(questSlot) == questId;
+
+ if (questOk)
+ {
+ QuestPOIVector const *POI = objmgr.GetQuestPOIVector(questId);
+
+ if (POI)
+ {
+ data << uint32(questId); // quest ID
+ data << uint32(POI->size()); // POI count
+
+ for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
+ {
+ data << uint32(itr->Id); // POI index
+ data << int32(itr->ObjectiveIndex); // objective index
+ data << uint32(itr->MapId); // mapid
+ data << uint32(itr->AreaId); // areaid
+ data << uint32(itr->Unk2); // unknown
+ data << uint32(itr->Unk3); // unknown
+ data << uint32(itr->Unk4); // unknown
+ data << uint32(itr->points.size()); // POI points count
+
+ for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
+ {
+ data << int32(itr2->x); // POI point x
+ data << int32(itr2->y); // POI point y
+ }
+ }
+ }
+ else
+ {
+ data << uint32(questId); // quest ID
+ data << uint32(0); // POI count
+ }
+ }
+ else
+ {
+ data << uint32(questId); // quest ID
+ data << uint32(0); // POI count
+ }
+ }
+
+ SendPacket(&data);
+} \ No newline at end of file