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authorShauren <shauren.trinity@gmail.com>2014-12-07 01:50:50 +0100
committerShauren <shauren.trinity@gmail.com>2014-12-07 01:50:50 +0100
commit1b0d296da1f4d99f5dcd6f975969a3a715f69fcd (patch)
treefefbc98892ce4e4ccbb6bb1459ec689e8dd95a02 /src/server/game/Quests/QuestDef.cpp
parentb68b6417f66d629a3322985272f57e2d1816ab38 (diff)
Core/DataStores: Refactored "gt" dbc handling. Wrapped these stores in a new GameTable class which will calculate correct dbc entry index based on given row/column as well as read number of rows/columns from client files instead of hardcoded GT_MAX_LEVEL
Diffstat (limited to 'src/server/game/Quests/QuestDef.cpp')
-rw-r--r--src/server/game/Quests/QuestDef.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 89ca3749a05..f39314ba119 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -360,9 +360,6 @@ bool Quest::IsAllowedInRaid(Difficulty difficulty) const
uint32 Quest::CalculateHonorGain(uint8 level) const
{
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
uint32 honor = 0;
/*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)