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authorMachiavelli <none@none>2010-09-24 22:16:21 +0200
committerMachiavelli <none@none>2010-09-24 22:16:21 +0200
commit3c6dc320308880bde4ef9eddd695db28a74aa0d9 (patch)
treef209e6c487e436fc1cd978487dddf3604ce2b594 /src/server/game/Quests/QuestDef.cpp
parentb46b498141cc167163c6112e8e2bfa32fec2d7dc (diff)
Core/DBLayer:
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets - Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman) - Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both * NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x]. * NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop. * NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer. Still experimental and all that jazz, not recommended for production servers until feedback is given. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Quests/QuestDef.cpp')
-rw-r--r--src/server/game/Quests/QuestDef.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 54ed32e4d58..0b88a0ebdaa 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -58,16 +58,16 @@ Quest::Quest(Field * questRecord)
SrcItemId = questRecord[31].GetUInt32();
SrcItemCount = questRecord[32].GetUInt32();
SrcSpell = questRecord[33].GetUInt32();
- Title = questRecord[34].GetCppString();
- Details = questRecord[35].GetCppString();
- Objectives = questRecord[36].GetCppString();
- OfferRewardText = questRecord[37].GetCppString();
- RequestItemsText = questRecord[38].GetCppString();
- EndText = questRecord[39].GetCppString();
- CompletedText = questRecord[40].GetCppString();
+ Title = questRecord[34].GetString();
+ Details = questRecord[35].GetString();
+ Objectives = questRecord[36].GetString();
+ OfferRewardText = questRecord[37].GetString();
+ RequestItemsText = questRecord[38].GetString();
+ EndText = questRecord[39].GetString();
+ CompletedText = questRecord[40].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- ObjectiveText[i] = questRecord[41+i].GetCppString();
+ ObjectiveText[i] = questRecord[41+i].GetString();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
ReqItemId[i] = questRecord[45+i].GetUInt32();