diff options
author | Machiavelli <none@none> | 2010-09-24 22:16:21 +0200 |
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committer | Machiavelli <none@none> | 2010-09-24 22:16:21 +0200 |
commit | 3c6dc320308880bde4ef9eddd695db28a74aa0d9 (patch) | |
tree | f209e6c487e436fc1cd978487dddf3604ce2b594 /src/server/game/Quests/QuestDef.cpp | |
parent | b46b498141cc167163c6112e8e2bfa32fec2d7dc (diff) |
Core/DBLayer:
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.
Still experimental and all that jazz, not recommended for production servers until feedback is given.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Quests/QuestDef.cpp')
-rw-r--r-- | src/server/game/Quests/QuestDef.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index 54ed32e4d58..0b88a0ebdaa 100644 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -58,16 +58,16 @@ Quest::Quest(Field * questRecord) SrcItemId = questRecord[31].GetUInt32(); SrcItemCount = questRecord[32].GetUInt32(); SrcSpell = questRecord[33].GetUInt32(); - Title = questRecord[34].GetCppString(); - Details = questRecord[35].GetCppString(); - Objectives = questRecord[36].GetCppString(); - OfferRewardText = questRecord[37].GetCppString(); - RequestItemsText = questRecord[38].GetCppString(); - EndText = questRecord[39].GetCppString(); - CompletedText = questRecord[40].GetCppString(); + Title = questRecord[34].GetString(); + Details = questRecord[35].GetString(); + Objectives = questRecord[36].GetString(); + OfferRewardText = questRecord[37].GetString(); + RequestItemsText = questRecord[38].GetString(); + EndText = questRecord[39].GetString(); + CompletedText = questRecord[40].GetString(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ObjectiveText[i] = questRecord[41+i].GetCppString(); + ObjectiveText[i] = questRecord[41+i].GetString(); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) ReqItemId[i] = questRecord[45+i].GetUInt32(); |