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authorTreeston <treeston.mmoc@gmail.com>2019-08-04 12:22:57 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-18 15:28:45 +0100
commit51fbda4223442635a35d3225c0797d0151ea7051 (patch)
tree58c157637d44c568f7d720dddbce2c28c7ee9427 /src/server/game/Quests/QuestDef.cpp
parent6d5086da1747816e1a4e8518e16ab1923de22e1a (diff)
Core/Pooling: Quest pooling rewrite: (PR#23627)
- Split quest pooling from PoolMgr (into QuestPoolMgr) - Proper saving/restoring on server restart - No more hacking into sObjectMgr to insert/remove available quests (cherry picked from commit a5e73e41c0e813e674bb0a644e0052052435494e)
Diffstat (limited to 'src/server/game/Quests/QuestDef.cpp')
-rw-r--r--src/server/game/Quests/QuestDef.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 8f2a01dae38..e85f559ec2a 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -24,6 +24,7 @@
#include "ObjectMgr.h"
#include "Player.h"
#include "QuestPackets.h"
+#include "QuestPools.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldSession.h"
@@ -308,6 +309,14 @@ uint32 Quest::XPValue(Player const* player) const
return 0;
}
+/*static*/ bool Quest::IsTakingQuestEnabled(uint32 questId)
+{
+ if (!sQuestPoolMgr->IsQuestActive(questId))
+ return false;
+
+ return true;
+}
+
uint32 Quest::MoneyValue(Player const* player) const
{
if (QuestMoneyRewardEntry const* money = sQuestMoneyRewardStore.LookupEntry(player->GetQuestLevel(this)))