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authorXanadu <none@none>2010-07-16 23:46:58 +0200
committerXanadu <none@none>2010-07-16 23:46:58 +0200
commit66f50528ceb4a93519f7372640df38ea44444d96 (patch)
tree4b15985b9b817568951b614f7696b085468c90b3 /src/server/game/Quests/QuestDef.cpp
parent6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff)
Correctly redo file moves/renames from rev. 8416.
--HG-- branch : trunk rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h rename : src/server/game/Language.h => src/server/game/Globals/Language.h rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp rename : src/server/game/Group.h => src/server/game/Groups/Group.h rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp rename : src/server/game/Map.h => src/server/game/Map/Map.h rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp rename : src/server/game/Path.h => src/server/game/Movement/Path.h rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h rename : src/server/game/World.cpp => src/server/game/World/World.cpp rename : src/server/game/World.h => src/server/game/World/World.h rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h
Diffstat (limited to 'src/server/game/Quests/QuestDef.cpp')
-rw-r--r--src/server/game/Quests/QuestDef.cpp206
1 files changed, 206 insertions, 0 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
new file mode 100644
index 00000000000..2fdd1c58e9b
--- /dev/null
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -0,0 +1,206 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "QuestDef.h"
+#include "Player.h"
+#include "World.h"
+
+Quest::Quest(Field * questRecord)
+{
+ QuestId = questRecord[0].GetUInt32();
+ QuestMethod = questRecord[1].GetUInt32();
+ ZoneOrSort = questRecord[2].GetInt32();
+ SkillOrClassMask = questRecord[3].GetInt32();
+ MinLevel = questRecord[4].GetUInt32();
+ MaxLevel = questRecord[5].GetUInt32();
+ QuestLevel = questRecord[6].GetInt32();
+ Type = questRecord[7].GetUInt32();
+ RequiredRaces = questRecord[8].GetUInt32();
+ RequiredSkillValue = questRecord[9].GetUInt32();
+ RepObjectiveFaction = questRecord[10].GetUInt32();
+ RepObjectiveValue = questRecord[11].GetInt32();
+ RepObjectiveFaction2 = questRecord[12].GetUInt32();
+ RepObjectiveValue2 = questRecord[13].GetInt32();
+ RequiredMinRepFaction = questRecord[14].GetUInt32();
+ RequiredMinRepValue = questRecord[15].GetInt32();
+ RequiredMaxRepFaction = questRecord[16].GetUInt32();
+ RequiredMaxRepValue = questRecord[17].GetInt32();
+ SuggestedPlayers = questRecord[18].GetUInt32();
+ LimitTime = questRecord[19].GetUInt32();
+ QuestFlags = questRecord[20].GetUInt32();
+ uint32 SpecialFlags = questRecord[21].GetUInt16();
+ CharTitleId = questRecord[22].GetUInt32();
+ PlayersSlain = questRecord[23].GetUInt32();
+ BonusTalents = questRecord[24].GetUInt32();
+ RewArenaPoints = questRecord[25].GetInt32();
+ PrevQuestId = questRecord[26].GetInt32();
+ NextQuestId = questRecord[27].GetInt32();
+ ExclusiveGroup = questRecord[28].GetInt32();
+ NextQuestInChain = questRecord[29].GetUInt32();
+ XPId = questRecord[30].GetUInt32();
+ SrcItemId = questRecord[31].GetUInt32();
+ SrcItemCount = questRecord[32].GetUInt32();
+ SrcSpell = questRecord[33].GetUInt32();
+ Title = questRecord[34].GetCppString();
+ Details = questRecord[35].GetCppString();
+ Objectives = questRecord[36].GetCppString();
+ OfferRewardText = questRecord[37].GetCppString();
+ RequestItemsText = questRecord[38].GetCppString();
+ EndText = questRecord[39].GetCppString();
+ CompletedText = questRecord[40].GetCppString();
+
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ ObjectiveText[i] = questRecord[41+i].GetCppString();
+
+ for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
+ ReqItemId[i] = questRecord[45+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
+ ReqItemCount[i] = questRecord[51+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
+ ReqSourceId[i] = questRecord[57+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
+ ReqSourceCount[i] = questRecord[61+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ ReqCreatureOrGOId[i] = questRecord[65+i].GetInt32();
+
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ ReqCreatureOrGOCount[i] = questRecord[69+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ ReqSpell[i] = questRecord[73+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
+ RewChoiceItemId[i] = questRecord[77+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
+ RewChoiceItemCount[i] = questRecord[83+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
+ RewItemId[i] = questRecord[89+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
+ RewItemCount[i] = questRecord[93+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
+ RewRepFaction[i] = questRecord[97+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
+ RewRepValueId[i] = questRecord[102+i].GetInt32();
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
+ RewRepValue[i] = questRecord[107+i].GetInt32();
+
+ RewHonorableKills = questRecord[112].GetUInt32();
+ RewHonorMultiplier = questRecord[113].GetFloat();
+ RewOrReqMoney = questRecord[114].GetInt32();
+ RewMoneyMaxLevel = questRecord[115].GetUInt32();
+ RewSpell = questRecord[116].GetUInt32();
+ RewSpellCast = questRecord[117].GetInt32();
+ RewMailTemplateId = questRecord[118].GetUInt32();
+ RewMailDelaySecs = questRecord[119].GetUInt32();
+ PointMapId = questRecord[120].GetUInt32();
+ PointX = questRecord[121].GetFloat();
+ PointY = questRecord[122].GetFloat();
+ PointOpt = questRecord[123].GetUInt32();
+
+ for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
+ DetailsEmote[i] = questRecord[124+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
+ DetailsEmoteDelay[i] = questRecord[128+i].GetUInt32();
+
+ IncompleteEmote = questRecord[132].GetUInt32();
+ CompleteEmote = questRecord[133].GetUInt32();
+
+ for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
+ OfferRewardEmote[i] = questRecord[134+i].GetInt32();
+
+ for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
+ OfferRewardEmoteDelay[i] = questRecord[138+i].GetInt32();
+
+ QuestStartScript = questRecord[142].GetUInt32();
+ QuestCompleteScript = questRecord[143].GetUInt32();
+
+ QuestFlags |= SpecialFlags << 20;
+
+ m_reqitemscount = 0;
+ m_reqCreatureOrGOcount = 0;
+ m_rewitemscount = 0;
+ m_rewchoiceitemscount = 0;
+
+ for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
+ if (ReqItemId[i])
+ ++m_reqitemscount;
+
+ for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ if (ReqCreatureOrGOId[i])
+ ++m_reqCreatureOrGOcount;
+
+ for (int i=0; i < QUEST_REWARDS_COUNT; ++i)
+ if (RewItemId[i])
+ ++m_rewitemscount;
+
+ for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
+ if (RewChoiceItemId[i])
+ ++m_rewchoiceitemscount;
+}
+
+uint32 Quest::XPValue(Player *pPlayer) const
+{
+ if (pPlayer)
+ {
+ int32 quest_level = (QuestLevel == -1 ? pPlayer->getLevel() : QuestLevel);
+ const QuestXPEntry *xpentry = sQuestXPStore.LookupEntry(quest_level);
+ if (!xpentry)
+ return 0;
+
+ int diffFactor = 2 * (quest_level - pPlayer->getLevel()) + 20;
+ if (diffFactor < 1)
+ diffFactor = 1;
+ else if (diffFactor > 10)
+ diffFactor = 10;
+
+ uint32 xp = diffFactor * xpentry->Exp[XPId] / 10;
+ if (xp <= 100)
+ xp = 5 * ((xp + 2) / 5);
+ else if (xp <= 500)
+ xp = 10 * ((xp + 5) / 10);
+ else if (xp <= 1000)
+ xp = 25 * ((xp + 12) / 25);
+ else
+ xp = 50 * ((xp + 25) / 50);
+
+ return xp;
+ }
+
+ return 0;
+}
+
+int32 Quest::GetRewOrReqMoney() const
+{
+ if (RewOrReqMoney <= 0)
+ return RewOrReqMoney;
+
+ return int32(RewOrReqMoney * sWorld.getRate(RATE_DROP_MONEY));
+}