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authorShauren <shauren.trinity@gmail.com>2023-12-30 15:45:37 +0100
committerShauren <shauren.trinity@gmail.com>2023-12-30 15:45:37 +0100
commit4dce6ab228c54319032b346d2d791262eac3d9cd (patch)
tree27049cf934572481a3f661461ee2add586313df2 /src/server/game/Quests/QuestDef.h
parentf26a93a8c1bd0a7c3c3c3362f29ec809fb96a68b (diff)
Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
Diffstat (limited to 'src/server/game/Quests/QuestDef.h')
-rw-r--r--src/server/game/Quests/QuestDef.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index e64bdee1124..38410aefa0d 100644
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -367,6 +367,11 @@ enum QuestObjectiveFlags
QUEST_OBJECTIVE_FLAG_IGNORE_SOULBOUND_ITEMS = 0x0200,
};
+enum QuestObjectiveFlags2
+{
+ QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM = 0x1 // Item is bound to a single objective, only increments the counter for one quest if multiple require the same item and is not stored in inventory
+};
+
enum class QuestCompleteSpellType : uint32
{
LegacyBehavior = 0,