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authorariel- <ariel-@users.noreply.github.com>2017-04-23 20:40:23 -0300
committerfunjoker <funjoker109@gmail.com>2020-04-28 12:35:23 +0200
commit9ef39fa5d2f76459e3e529a0877655b0f69b98d6 (patch)
treef08e41a9a1b3d45fd469f6377292a2acf4506c40 /src/server/game/Quests/QuestDef.h
parent52ab2707682f37bbf35a0d384e81c79e8b064ebf (diff)
Core/Movement: allow focused spells to not break movement if it's movement allowed spell
- Core/Unit: made IsFocusing virtual Thanks to ccrs for suggestion (cherry picked from commit 522f537048189b40a12d68583485d1de7fcbf1d2)
Diffstat (limited to 'src/server/game/Quests/QuestDef.h')
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