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author | ariel- <ariel-@users.noreply.github.com> | 2017-04-23 20:40:23 -0300 |
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committer | funjoker <funjoker109@gmail.com> | 2020-04-28 12:35:23 +0200 |
commit | 9ef39fa5d2f76459e3e529a0877655b0f69b98d6 (patch) | |
tree | f08e41a9a1b3d45fd469f6377292a2acf4506c40 /src/server/game/Quests/QuestDef.h | |
parent | 52ab2707682f37bbf35a0d384e81c79e8b064ebf (diff) |
Core/Movement: allow focused spells to not break movement if it's movement allowed spell
- Core/Unit: made IsFocusing virtual
Thanks to ccrs for suggestion
(cherry picked from commit 522f537048189b40a12d68583485d1de7fcbf1d2)
Diffstat (limited to 'src/server/game/Quests/QuestDef.h')
0 files changed, 0 insertions, 0 deletions