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authorariel- <ariel-@users.noreply.github.com>2017-03-16 00:40:27 -0300
committerfunjoker <funjoker109@gmail.com>2020-04-24 17:18:48 +0200
commitfeb8205d6a78549b60ac8c0c2e394fdcb8e33cc8 (patch)
tree1b6464d7146c549a8111c1a99929738769e9174f /src/server/game/Quests/QuestDef.h
parent4472a3cbf366f11b1c0d0eaa782e045c95f0254b (diff)
Core/Globals: some changes in quest loading
- Made load/reload associated quest tables data-driven, so removed a bunch of similar looking code from ObjectMgr (yay!) - Codestyle and encapsulation for ExclusiveQuestGroups (cherry picked from commit 076293f1f269b8f681c97f23872915bdfeccef1d)
Diffstat (limited to 'src/server/game/Quests/QuestDef.h')
-rw-r--r--src/server/game/Quests/QuestDef.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index 015bc10e8bf..04ee9468b72 100644
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -351,6 +351,7 @@ class TC_GAME_API Quest
void LoadQuestRequestItems(Field* fields);
void LoadQuestOfferReward(Field* fields);
void LoadQuestTemplateAddon(Field* fields);
+ void LoadQuestMailSender(Field* fields);
void LoadQuestObjective(Field* fields);
void LoadQuestObjectiveVisualEffect(Field* fields);