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authorXinef <none@empty.com>2017-02-05 16:39:56 +0100
committerShauren <shauren.trinity@gmail.com>2020-04-26 22:58:51 +0200
commit6f7ff9a3efd10cd4f776a67540109e7bb774f1c5 (patch)
tree7a7339a82880134b10f6f4b0856d95cbbc44892b /src/server/game/Quests/QuestObjectiveCriteriaMgr.h
parent0763844fb604075580e1c84672cb2e4a4fe19cde (diff)
Core/Achievements: Optimized resetting achievement criteria by condition and changed the functionality to properly reset all possible criteria with given condition
Closes #18905 (cherry picked from commit 7c7b877c3fc0292f33f54f4e8b514be3bf8514a6)
Diffstat (limited to 'src/server/game/Quests/QuestObjectiveCriteriaMgr.h')
-rw-r--r--src/server/game/Quests/QuestObjectiveCriteriaMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Quests/QuestObjectiveCriteriaMgr.h b/src/server/game/Quests/QuestObjectiveCriteriaMgr.h
index 290e1838e33..44748b27ba2 100644
--- a/src/server/game/Quests/QuestObjectiveCriteriaMgr.h
+++ b/src/server/game/Quests/QuestObjectiveCriteriaMgr.h
@@ -34,7 +34,7 @@ public:
void LoadFromDB(PreparedQueryResult objectiveResult, PreparedQueryResult criteriaResult);
void SaveToDB(CharacterDatabaseTransaction& trans);
- void ResetCriteria(CriteriaTypes type, uint64 miscValue1 = 0, uint64 miscValue2 = 0, bool evenIfCriteriaComplete = false);
+ void ResetCriteria(CriteriaCondition condition, int32 failAsset, bool evenIfCriteriaComplete = false);
void ResetCriteriaTree(uint32 criteriaTreeId);
void SendAllData(Player const* receiver) const override;