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authorNay <dnpd.dd@gmail.com>2011-11-26 03:00:06 +0000
committerNay <dnpd.dd@gmail.com>2011-11-26 03:00:06 +0000
commit5a4636c145cc5e2eaab9ea8a105f61a5fef34dcd (patch)
tree1bd1caeb261d013967e7555a4f270ed512997313 /src/server/game/Quests
parenta9192656238863db86477c69684dcf35b536e053 (diff)
Core|DB/Quests: Rename and re-order fields in `quest_template` table, for the sake of consistency
Order should match SMSG_QUEST_QUERY_RESPONSE
Diffstat (limited to 'src/server/game/Quests')
-rwxr-xr-xsrc/server/game/Quests/QuestDef.cpp206
-rwxr-xr-xsrc/server/game/Quests/QuestDef.h172
2 files changed, 191 insertions, 187 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 7cd442cd9f9..29bd95a73a3 100755
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -22,128 +22,132 @@
Quest::Quest(Field* questRecord)
{
- QuestId = questRecord[0].GetUInt32();
- QuestMethod = questRecord[1].GetUInt32();
- ZoneOrSort = questRecord[2].GetInt32();
+ Id = questRecord[0].GetUInt32();
+ Method = questRecord[1].GetUInt32();
+ Level = questRecord[2].GetInt32();
MinLevel = questRecord[3].GetUInt32();
MaxLevel = questRecord[4].GetUInt32();
- QuestLevel = questRecord[5].GetInt32();
+ ZoneOrSort = questRecord[5].GetInt32();
Type = questRecord[6].GetUInt32();
- RequiredClasses = questRecord[7].GetUInt32();
- RequiredRaces = questRecord[8].GetUInt32();
- RequiredSkill = questRecord[9].GetUInt32();
- RequiredSkillValue = questRecord[10].GetUInt32();
- RepObjectiveFaction = questRecord[11].GetUInt32();
- RepObjectiveValue = questRecord[12].GetInt32();
- RepObjectiveFaction2 = questRecord[13].GetUInt32();
- RepObjectiveValue2 = questRecord[14].GetInt32();
- RequiredMinRepFaction = questRecord[15].GetUInt32();
- RequiredMinRepValue = questRecord[16].GetInt32();
- RequiredMaxRepFaction = questRecord[17].GetUInt32();
- RequiredMaxRepValue = questRecord[18].GetInt32();
- SuggestedPlayers = questRecord[19].GetUInt32();
- LimitTime = questRecord[20].GetUInt32();
- QuestFlags = questRecord[21].GetUInt32();
- uint32 SpecialFlags = questRecord[22].GetUInt16();
- CharTitleId = questRecord[23].GetUInt32();
- PlayersSlain = questRecord[24].GetUInt32();
- BonusTalents = questRecord[25].GetUInt32();
- RewArenaPoints = questRecord[26].GetInt32();
- PrevQuestId = questRecord[27].GetInt32();
- NextQuestId = questRecord[28].GetInt32();
- ExclusiveGroup = questRecord[29].GetInt32();
- NextQuestInChain = questRecord[30].GetUInt32();
- XPId = questRecord[31].GetUInt32();
- SrcItemId = questRecord[32].GetUInt32();
- SrcItemCount = questRecord[33].GetUInt32();
- SrcSpell = questRecord[34].GetUInt32();
- Title = questRecord[35].GetString();
- Details = questRecord[36].GetString();
- Objectives = questRecord[37].GetString();
- OfferRewardText = questRecord[38].GetString();
- RequestItemsText = questRecord[39].GetString();
- EndText = questRecord[40].GetString();
- CompletedText = questRecord[41].GetString();
+ SuggestedPlayers = questRecord[7].GetUInt32();
+ LimitTime = questRecord[8].GetUInt32();
+ RequiredClasses = questRecord[9].GetUInt32();
+ RequiredRaces = questRecord[10].GetUInt32();
+ RequiredSkillId = questRecord[11].GetUInt32();
+ RequiredSkillPoints = questRecord[12].GetUInt32();
+ RequiredFactionId1 = questRecord[13].GetUInt32();
+ RequiredFactionId2 = questRecord[14].GetUInt32();
+ RequiredFactionValue1 = questRecord[15].GetInt32();
+ RequiredFactionValue2 = questRecord[16].GetInt32();
+ RequiredMinRepFaction = questRecord[17].GetUInt32();
+ RequiredMaxRepFaction = questRecord[18].GetUInt32();
+ RequiredMinRepValue = questRecord[19].GetInt32();
+ RequiredMaxRepValue = questRecord[20].GetInt32();
+ PrevQuestId = questRecord[21].GetInt32();
+ NextQuestId = questRecord[22].GetInt32();
+ ExclusiveGroup = questRecord[23].GetInt32();
+ NextQuestIdChain = questRecord[24].GetUInt32();
+ RewardXPId = questRecord[25].GetUInt32();
+ RewardOrRequiredMoney = questRecord[26].GetInt32();
+ RewardMoneyMaxLevel = questRecord[27].GetUInt32();
+ RewardSpell = questRecord[28].GetUInt32();
+ RewardSpellCast = questRecord[29].GetInt32();
+ RewardHonor = questRecord[30].GetUInt32();
+ RewardHonorMultiplier = questRecord[31].GetFloat();
+ RewardMailTemplateId = questRecord[32].GetUInt32();
+ RewardMailDelay = questRecord[33].GetUInt32();
+ SourceItemId = questRecord[34].GetUInt32();
+ SourceItemIdCount = questRecord[35].GetUInt32();
+ SourceSpellid = questRecord[36].GetUInt32();
+ Flags = questRecord[37].GetUInt32();
+ uint32 SpecialFlags = questRecord[38].GetUInt16();
+ RewardTitleId = questRecord[39].GetUInt32();
+ RequiredPlayerKills = questRecord[40].GetUInt32();
+ RewardTalents = questRecord[41].GetUInt32();
+ RewardArenaPoints = questRecord[42].GetInt32();
- for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- ObjectiveText[i] = questRecord[42+i].GetString();
+ for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
+ RewardItemId[i] = questRecord[43+i].GetUInt32();
- for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- ReqItemId[i] = questRecord[46+i].GetUInt32();
+ for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
+ RewardItemIdCount[i] = questRecord[47+i].GetUInt32();
- for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- ReqItemCount[i] = questRecord[52+i].GetUInt32();
+ for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
+ RewardChoiceItemId[i] = questRecord[51+i].GetUInt32();
- for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- ReqSourceId[i] = questRecord[58+i].GetUInt32();
+ for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
+ RewardChoiceItemCount[i] = questRecord[57+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
+ RewardFactionId[i] = questRecord[63+i].GetUInt32();
- for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- ReqSourceCount[i] = questRecord[62+i].GetUInt32();
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
+ RewardFactionValueId[i] = questRecord[68+i].GetInt32();
- for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- ReqCreatureOrGOId[i] = questRecord[66+i].GetInt32();
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
+ RewardFactionValueIdOverride[i] = questRecord[73+i].GetInt32();
+
+ PointMapId = questRecord[78].GetUInt32();
+ PointX = questRecord[79].GetFloat();
+ PointY = questRecord[80].GetFloat();
+ PointOption = questRecord[81].GetUInt32();
+ Title = questRecord[82].GetString();
+ Objectives = questRecord[83].GetString();
+ Details = questRecord[84].GetString();
+ EndText = questRecord[85].GetString();
+ OfferRewardText = questRecord[86].GetString();
+ RequestItemsText = questRecord[87].GetString();
+ CompletedText = questRecord[88].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- ReqCreatureOrGOCount[i] = questRecord[70+i].GetUInt32();
+ RequiredNpcOrGo[i] = questRecord[89+i].GetInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- ReqSpell[i] = questRecord[74+i].GetUInt32();
+ RequiredNpcOrGoCount[i] = questRecord[93+i].GetUInt32();
- for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
- RewChoiceItemId[i] = questRecord[78+i].GetUInt32();
+ for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
+ RequiredSourceItemid[i] = questRecord[97+i].GetUInt32();
- for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
- RewChoiceItemCount[i] = questRecord[84+i].GetUInt32();
+ for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
+ RequiredSourceItemId[i] = questRecord[101+i].GetUInt32();
- for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
- RewItemId[i] = questRecord[90+i].GetUInt32();
+ for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
+ RequiredItemId[i] = questRecord[105+i].GetUInt32();
- for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
- RewItemCount[i] = questRecord[94+i].GetUInt32();
+ for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
+ RequiredItemCount[i] = questRecord[111+i].GetUInt32();
- for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- RewRepFaction[i] = questRecord[98+i].GetUInt32();
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ RequiredSpellCast[i] = questRecord[117+i].GetUInt32();
- for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- RewRepValueId[i] = questRecord[103+i].GetInt32();
+ // int8 Unknown0 = questRecord[121].GetUInt32();
- for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- RewRepValue[i] = questRecord[108+i].GetInt32();
-
- RewHonorAddition = questRecord[113].GetUInt32();
- RewHonorMultiplier = questRecord[114].GetFloat();
- RewOrReqMoney = questRecord[115].GetInt32();
- RewMoneyMaxLevel = questRecord[116].GetUInt32();
- RewSpell = questRecord[117].GetUInt32();
- RewSpellCast = questRecord[118].GetInt32();
- RewMailTemplateId = questRecord[119].GetUInt32();
- RewMailDelaySecs = questRecord[120].GetUInt32();
- PointMapId = questRecord[121].GetUInt32();
- PointX = questRecord[122].GetFloat();
- PointY = questRecord[123].GetFloat();
- PointOpt = questRecord[124].GetUInt32();
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ ObjectiveText[i] = questRecord[122+i].GetString();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- DetailsEmote[i] = questRecord[125+i].GetUInt32();
+ DetailsEmote[i] = questRecord[126+i].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- DetailsEmoteDelay[i] = questRecord[129+i].GetUInt32();
+ DetailsEmoteDelay[i] = questRecord[130+i].GetUInt32();
- IncompleteEmote = questRecord[133].GetUInt32();
- CompleteEmote = questRecord[134].GetUInt32();
+ EmoteOnIncomplete = questRecord[134].GetUInt32();
+ EmoteOnComplete = questRecord[135].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- OfferRewardEmote[i] = questRecord[135+i].GetInt32();
+ OfferRewardEmote[i] = questRecord[136+i].GetInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- OfferRewardEmoteDelay[i] = questRecord[139+i].GetInt32();
+ OfferRewardEmoteDelay[i] = questRecord[140+i].GetInt32();
+
+ StartScript = questRecord[144].GetUInt32();
+ CompleteScript = questRecord[145].GetUInt32();
- QuestStartScript = questRecord[143].GetUInt32();
- QuestCompleteScript = questRecord[144].GetUInt32();
+ // int32 WDBVerified = questRecord[146].GetInt32();
- QuestFlags |= SpecialFlags << 20;
- if (QuestFlags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT)
- QuestFlags |= QUEST_FLAGS_AUTO_ACCEPT;
+ Flags |= SpecialFlags << 20;
+ if (Flags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT)
+ Flags |= QUEST_FLAGS_AUTO_ACCEPT;
m_reqitemscount = 0;
m_reqCreatureOrGOcount = 0;
@@ -151,19 +155,19 @@ Quest::Quest(Field* questRecord)
m_rewchoiceitemscount = 0;
for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- if (ReqItemId[i])
+ if (RequiredItemId[i])
++m_reqitemscount;
for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i)
- if (ReqCreatureOrGOId[i])
+ if (RequiredNpcOrGo[i])
++m_reqCreatureOrGOcount;
for (int i=0; i < QUEST_REWARDS_COUNT; ++i)
- if (RewItemId[i])
+ if (RewardItemId[i])
++m_rewitemscount;
for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
- if (RewChoiceItemId[i])
+ if (RewardChoiceItemId[i])
++m_rewchoiceitemscount;
}
@@ -171,7 +175,7 @@ uint32 Quest::XPValue(Player* player) const
{
if (player)
{
- int32 quest_level = (QuestLevel == -1 ? player->getLevel() : QuestLevel);
+ int32 quest_level = (Level == -1 ? player->getLevel() : Level);
const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level);
if (!xpentry)
return 0;
@@ -182,7 +186,7 @@ uint32 Quest::XPValue(Player* player) const
else if (diffFactor > 10)
diffFactor = 10;
- uint32 xp = diffFactor * xpentry->Exp[XPId] / 10;
+ uint32 xp = diffFactor * xpentry->Exp[RewardXPId] / 10;
if (xp <= 100)
xp = 5 * ((xp + 2) / 5);
else if (xp <= 500)
@@ -200,15 +204,15 @@ uint32 Quest::XPValue(Player* player) const
int32 Quest::GetRewOrReqMoney() const
{
- if (RewOrReqMoney <= 0)
- return RewOrReqMoney;
+ if (RewardOrRequiredMoney <= 0)
+ return RewardOrRequiredMoney;
- return int32(RewOrReqMoney * sWorld->getRate(RATE_DROP_MONEY));
+ return int32(RewardOrRequiredMoney * sWorld->getRate(RATE_DROP_MONEY));
}
bool Quest::IsAutoComplete() const
{
- return QuestMethod == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE);
+ return Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE);
}
bool Quest::IsAllowedInRaid() const
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index 895b87f4465..fc9a432a11b 100755
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -141,7 +141,7 @@ enum __QuestFlags
QUEST_FLAGS_UNAVAILABLE = 0x00004000, // Used on quests that are not generically available
QUEST_FLAGS_WEEKLY = 0x00008000,
QUEST_FLAGS_AUTOCOMPLETE = 0x00010000, // auto complete
- QUEST_FLAGS_SPECIAL_ITEM = 0x00020000, // has something to do with ReqItemId and SrcItemId
+ QUEST_FLAGS_SPECIAL_ITEM = 0x00020000, // has something to do with RequiredItemId and SourceItemId
QUEST_FLAGS_OBJ_TEXT = 0x00040000, // use Objective text as Complete text
QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept. However, NONE of the current quests (3.3.5a) have this flag. Maybe blizz used to use it, or will use it in the future.
@@ -185,25 +185,25 @@ class Quest
Quest(Field* questRecord);
uint32 XPValue(Player* player) const;
- bool HasFlag(uint32 flag) const { return (QuestFlags & flag) != 0; }
- void SetFlag(uint32 flag) { QuestFlags |= flag; }
+ bool HasFlag(uint32 flag) const { return (Flags & flag) != 0; }
+ void SetFlag(uint32 flag) { Flags |= flag; }
// table data accessors:
- uint32 GetQuestId() const { return QuestId; }
- uint32 GetQuestMethod() const { return QuestMethod; }
+ uint32 GetQuestId() const { return Id; }
+ uint32 GetQuestMethod() const { return Method; }
int32 GetZoneOrSort() const { return ZoneOrSort; }
uint32 GetMinLevel() const { return MinLevel; }
uint32 GetMaxLevel() const { return MaxLevel; }
- uint32 GetQuestLevel() const { return QuestLevel; }
+ uint32 GetQuestLevel() const { return Level; }
uint32 GetType() const { return Type; }
uint32 GetRequiredClasses() const { return RequiredClasses; }
uint32 GetRequiredRaces() const { return RequiredRaces; }
- uint32 GetRequiredSkill() const { return RequiredSkill; }
- uint32 GetRequiredSkillValue() const { return RequiredSkillValue; }
- uint32 GetRepObjectiveFaction() const { return RepObjectiveFaction; }
- int32 GetRepObjectiveValue() const { return RepObjectiveValue; }
- uint32 GetRepObjectiveFaction2() const { return RepObjectiveFaction2; }
- int32 GetRepObjectiveValue2() const { return RepObjectiveValue2; }
+ uint32 GetRequiredSkill() const { return RequiredSkillId; }
+ uint32 GetRequiredSkillValue() const { return RequiredSkillPoints; }
+ uint32 GetRepObjectiveFaction() const { return RequiredFactionId1; }
+ int32 GetRepObjectiveValue() const { return RequiredFactionValue1; }
+ uint32 GetRepObjectiveFaction2() const { return RequiredFactionId2; }
+ int32 GetRepObjectiveValue2() const { return RequiredFactionValue2; }
uint32 GetRequiredMinRepFaction() const { return RequiredMinRepFaction; }
int32 GetRequiredMinRepValue() const { return RequiredMinRepValue; }
uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; }
@@ -213,15 +213,15 @@ class Quest
int32 GetPrevQuestId() const { return PrevQuestId; }
int32 GetNextQuestId() const { return NextQuestId; }
int32 GetExclusiveGroup() const { return ExclusiveGroup; }
- uint32 GetNextQuestInChain() const { return NextQuestInChain; }
- uint32 GetCharTitleId() const { return CharTitleId; }
- uint32 GetPlayersSlain() const { return PlayersSlain; }
- uint32 GetBonusTalents() const { return BonusTalents; }
- int32 GetRewArenaPoints() const {return RewArenaPoints; }
- uint32 GetXPId() const { return XPId; }
- uint32 GetSrcItemId() const { return SrcItemId; }
- uint32 GetSrcItemCount() const { return SrcItemCount; }
- uint32 GetSrcSpell() const { return SrcSpell; }
+ uint32 GetNextQuestInChain() const { return NextQuestIdChain; }
+ uint32 GetCharTitleId() const { return RewardTitleId; }
+ uint32 GetPlayersSlain() const { return RequiredPlayerKills; }
+ uint32 GetBonusTalents() const { return RewardTalents; }
+ int32 GetRewArenaPoints() const {return RewardArenaPoints; }
+ uint32 GetXPId() const { return RewardXPId; }
+ uint32 GetSrcItemId() const { return SourceItemId; }
+ uint32 GetSrcItemCount() const { return SourceItemIdCount; }
+ uint32 GetSrcSpell() const { return SourceSpellid; }
std::string GetTitle() const { return Title; }
std::string GetDetails() const { return Details; }
std::string GetObjectives() const { return Objectives; }
@@ -230,50 +230,50 @@ class Quest
std::string GetEndText() const { return EndText; }
std::string GetCompletedText() const { return CompletedText; }
int32 GetRewOrReqMoney() const;
- uint32 GetRewHonorAddition() const { return RewHonorAddition; }
- float GetRewHonorMultiplier() const { return RewHonorMultiplier; }
- uint32 GetRewMoneyMaxLevel() const { return RewMoneyMaxLevel; }
+ uint32 GetRewHonorAddition() const { return RewardHonor; }
+ float GetRewHonorMultiplier() const { return RewardHonorMultiplier; }
+ uint32 GetRewMoneyMaxLevel() const { return RewardMoneyMaxLevel; }
// use in XP calculation at client
- uint32 GetRewSpell() const { return RewSpell; }
- int32 GetRewSpellCast() const { return RewSpellCast; }
- uint32 GetRewMailTemplateId() const { return RewMailTemplateId; }
- uint32 GetRewMailDelaySecs() const { return RewMailDelaySecs; }
+ uint32 GetRewSpell() const { return RewardSpell; }
+ int32 GetRewSpellCast() const { return RewardSpellCast; }
+ uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; }
+ uint32 GetRewMailDelaySecs() const { return RewardMailDelay; }
uint32 GetPointMapId() const { return PointMapId; }
float GetPointX() const { return PointX; }
float GetPointY() const { return PointY; }
- uint32 GetPointOpt() const { return PointOpt; }
- uint32 GetIncompleteEmote() const { return IncompleteEmote; }
- uint32 GetCompleteEmote() const { return CompleteEmote; }
- uint32 GetQuestStartScript() const { return QuestStartScript; }
- uint32 GetQuestCompleteScript() const { return QuestCompleteScript; }
- bool IsRepeatable() const { return QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE; }
+ uint32 GetPointOpt() const { return PointOption; }
+ uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; }
+ uint32 GetCompleteEmote() const { return EmoteOnComplete; }
+ uint32 GetQuestStartScript() const { return StartScript; }
+ uint32 GetQuestCompleteScript() const { return CompleteScript; }
+ bool IsRepeatable() const { return Flags & QUEST_TRINITY_FLAGS_REPEATABLE; }
bool IsAutoComplete() const;
- uint32 GetFlags() const { return QuestFlags; }
- bool IsDaily() const { return QuestFlags & QUEST_FLAGS_DAILY; }
- bool IsWeekly() const { return QuestFlags & QUEST_FLAGS_WEEKLY; }
- bool IsDailyOrWeekly() const { return QuestFlags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
- bool IsAutoAccept() const { return QuestFlags & QUEST_FLAGS_AUTO_ACCEPT; }
+ uint32 GetFlags() const { return Flags; }
+ bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; }
+ bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; }
+ bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
+ bool IsAutoAccept() const { return Flags & QUEST_FLAGS_AUTO_ACCEPT; }
bool IsRaidQuest() const { return Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25; }
bool IsAllowedInRaid() const;
- bool IsDFQuest() const { return QuestFlags & QUEST_TRINITY_FLAGS_DF_QUEST; }
+ bool IsDFQuest() const { return Flags & QUEST_TRINITY_FLAGS_DF_QUEST; }
uint32 CalculateHonorGain(uint8 level) const;
// multiple values
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
- uint32 ReqItemId[QUEST_ITEM_OBJECTIVES_COUNT];
- uint32 ReqItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
- uint32 ReqSourceId[QUEST_SOURCE_ITEM_IDS_COUNT];
- uint32 ReqSourceCount[QUEST_SOURCE_ITEM_IDS_COUNT];
- int32 ReqCreatureOrGOId[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
- uint32 ReqCreatureOrGOCount[QUEST_OBJECTIVES_COUNT];
- uint32 ReqSpell[QUEST_OBJECTIVES_COUNT];
- uint32 RewChoiceItemId[QUEST_REWARD_CHOICES_COUNT];
- uint32 RewChoiceItemCount[QUEST_REWARD_CHOICES_COUNT];
- uint32 RewItemId[QUEST_REWARDS_COUNT];
- uint32 RewItemCount[QUEST_REWARDS_COUNT];
- uint32 RewRepFaction[QUEST_REPUTATIONS_COUNT];
- int32 RewRepValueId[QUEST_REPUTATIONS_COUNT];
- int32 RewRepValue[QUEST_REPUTATIONS_COUNT];
+ uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT];
+ uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
+ uint32 RequiredSourceItemid[QUEST_SOURCE_ITEM_IDS_COUNT];
+ uint32 RequiredSourceItemId[QUEST_SOURCE_ITEM_IDS_COUNT];
+ int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
+ uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT];
+ uint32 RequiredSpellCast[QUEST_OBJECTIVES_COUNT];
+ uint32 RewardChoiceItemId[QUEST_REWARD_CHOICES_COUNT];
+ uint32 RewardChoiceItemCount[QUEST_REWARD_CHOICES_COUNT];
+ uint32 RewardItemId[QUEST_REWARDS_COUNT];
+ uint32 RewardItemIdCount[QUEST_REWARDS_COUNT];
+ uint32 RewardFactionId[QUEST_REPUTATIONS_COUNT];
+ int32 RewardFactionValueId[QUEST_REPUTATIONS_COUNT];
+ int32 RewardFactionValueIdOverride[QUEST_REPUTATIONS_COUNT];
uint32 DetailsEmote[QUEST_EMOTE_COUNT];
uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmote[QUEST_EMOTE_COUNT];
@@ -298,40 +298,40 @@ class Quest
// table data
protected:
- uint32 QuestId;
- uint32 QuestMethod;
+ uint32 Id;
+ uint32 Method;
int32 ZoneOrSort;
uint32 MinLevel;
uint32 MaxLevel;
- int32 QuestLevel;
+ int32 Level;
uint32 Type;
uint32 RequiredClasses;
uint32 RequiredRaces;
- uint32 RequiredSkill;
- uint32 RequiredSkillValue;
- uint32 RepObjectiveFaction;
- int32 RepObjectiveValue;
- uint32 RepObjectiveFaction2;
- int32 RepObjectiveValue2;
+ uint32 RequiredSkillId;
+ uint32 RequiredSkillPoints;
+ uint32 RequiredFactionId1;
+ int32 RequiredFactionValue1;
+ uint32 RequiredFactionId2;
+ int32 RequiredFactionValue2;
uint32 RequiredMinRepFaction;
int32 RequiredMinRepValue;
uint32 RequiredMaxRepFaction;
int32 RequiredMaxRepValue;
uint32 SuggestedPlayers;
uint32 LimitTime;
- uint32 QuestFlags;
- uint32 CharTitleId;
- uint32 PlayersSlain;
- uint32 BonusTalents;
- int32 RewArenaPoints;
+ uint32 Flags;
+ uint32 RewardTitleId;
+ uint32 RequiredPlayerKills;
+ uint32 RewardTalents;
+ int32 RewardArenaPoints;
int32 PrevQuestId;
int32 NextQuestId;
int32 ExclusiveGroup;
- uint32 NextQuestInChain;
- uint32 XPId;
- uint32 SrcItemId;
- uint32 SrcItemCount;
- uint32 SrcSpell;
+ uint32 NextQuestIdChain;
+ uint32 RewardXPId;
+ uint32 SourceItemId;
+ uint32 SourceItemIdCount;
+ uint32 SourceSpellid;
std::string Title;
std::string Details;
std::string Objectives;
@@ -339,22 +339,22 @@ class Quest
std::string RequestItemsText;
std::string EndText;
std::string CompletedText;
- uint32 RewHonorAddition;
- float RewHonorMultiplier;
- int32 RewOrReqMoney;
- uint32 RewMoneyMaxLevel;
- uint32 RewSpell;
- int32 RewSpellCast;
- uint32 RewMailTemplateId;
- uint32 RewMailDelaySecs;
+ uint32 RewardHonor;
+ float RewardHonorMultiplier;
+ int32 RewardOrRequiredMoney;
+ uint32 RewardMoneyMaxLevel;
+ uint32 RewardSpell;
+ int32 RewardSpellCast;
+ uint32 RewardMailTemplateId;
+ uint32 RewardMailDelay;
uint32 PointMapId;
float PointX;
float PointY;
- uint32 PointOpt;
- uint32 IncompleteEmote;
- uint32 CompleteEmote;
- uint32 QuestStartScript;
- uint32 QuestCompleteScript;
+ uint32 PointOption;
+ uint32 EmoteOnIncomplete;
+ uint32 EmoteOnComplete;
+ uint32 StartScript;
+ uint32 CompleteScript;
};
struct QuestStatusData