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authorNay <dnpd.dd@gmail.com>2011-11-26 14:49:15 +0000
committerNay <dnpd.dd@gmail.com>2011-11-26 14:49:15 +0000
commit711858c43bdf58fe309a2a23cfc674bb1bbf894f (patch)
tree84d75be51e950520a208ac7b5153abf621985a92 /src/server/game/Quests
parenta8397c65421dad3181b9a88d6013aa268580d15b (diff)
Core/Quests: Update `quest_template` and SMSG_QUEST_QUERY_RESPONSE
TODO: - Validate SkillId and reward it - Validate Currency, add it to the requires and reward it (after being able to read currency dbc) - Update other quest related opcodes
Diffstat (limited to 'src/server/game/Quests')
-rwxr-xr-xsrc/server/game/Quests/QuestDef.cpp134
-rwxr-xr-xsrc/server/game/Quests/QuestDef.h62
2 files changed, 136 insertions, 60 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 873b6c29fea..f0c67e3ac4d 100755
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -61,114 +61,150 @@ Quest::Quest(Field* questRecord)
SourceSpellid = questRecord[36].GetUInt32();
Flags = questRecord[37].GetUInt32();
uint32 SpecialFlags = questRecord[38].GetUInt16();
- RewardTitleId = questRecord[39].GetUInt32();
- RequiredPlayerKills = questRecord[40].GetUInt32();
- RewardTalents = questRecord[41].GetUInt32();
- RewardArenaPoints = questRecord[42].GetInt32();
+ MinimapTargetMark = questRecord[39].GetUInt32();
+ RewardTitleId = questRecord[40].GetUInt32();
+ RequiredPlayerKills = questRecord[41].GetUInt32();
+ RewardTalents = questRecord[42].GetUInt32();
+ RewardArenaPoints = questRecord[43].GetInt32();
+ RewardSkillId = questRecord[44].GetUInt32();
+ RewardSkillPoints = questRecord[45].GetUInt32();
+ RewardReputationMask = questRecord[46].GetUInt32();
+ QuestGiverPortrait = questRecord[47].GetUInt32();
+ QuestTurnInPortrait = questRecord[48].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
- RewardItemId[i] = questRecord[43+i].GetUInt32();
+ RewardItemId[i] = questRecord[49+i].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
- RewardItemIdCount[i] = questRecord[47+i].GetUInt32();
+ RewardItemIdCount[i] = questRecord[53+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
- RewardChoiceItemId[i] = questRecord[51+i].GetUInt32();
+ RewardChoiceItemId[i] = questRecord[57+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
- RewardChoiceItemCount[i] = questRecord[57+i].GetUInt32();
+ RewardChoiceItemCount[i] = questRecord[63+i].GetUInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- RewardFactionId[i] = questRecord[63+i].GetUInt32();
+ RewardFactionId[i] = questRecord[69+i].GetUInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- RewardFactionValueId[i] = questRecord[68+i].GetInt32();
+ RewardFactionValueId[i] = questRecord[74+i].GetInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- RewardFactionValueIdOverride[i] = questRecord[73+i].GetInt32();
+ RewardFactionValueIdOverride[i] = questRecord[79+i].GetInt32();
- PointMapId = questRecord[78].GetUInt32();
- PointX = questRecord[79].GetFloat();
- PointY = questRecord[80].GetFloat();
- PointOption = questRecord[81].GetUInt32();
- Title = questRecord[82].GetString();
- Objectives = questRecord[83].GetString();
- Details = questRecord[84].GetString();
- EndText = questRecord[85].GetString();
- OfferRewardText = questRecord[86].GetString();
- RequestItemsText = questRecord[87].GetString();
- CompletedText = questRecord[88].GetString();
+ PointMapId = questRecord[84].GetUInt32();
+ PointX = questRecord[85].GetFloat();
+ PointY = questRecord[86].GetFloat();
+ PointOption = questRecord[87].GetUInt32();
+ Title = questRecord[88].GetString();
+ Objectives = questRecord[89].GetString();
+ Details = questRecord[90].GetString();
+ EndText = questRecord[91].GetString();
+ CompletedText = questRecord[92].GetString();
+ OfferRewardText = questRecord[93].GetString();
+ RequestItemsText = questRecord[94].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- RequiredNpcOrGo[i] = questRecord[89+i].GetInt32();
+ RequiredNpcOrGo[i] = questRecord[95+i].GetInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- RequiredNpcOrGoCount[i] = questRecord[93+i].GetUInt32();
+ RequiredNpcOrGoCount[i] = questRecord[99+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- RequiredSourceItemid[i] = questRecord[97+i].GetUInt32();
+ RequiredSourceItemId[i] = questRecord[103+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- RequiredSourceItemId[i] = questRecord[101+i].GetUInt32();
+ RequiredSourceItemCount[i] = questRecord[107+i].GetUInt32();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- RequiredItemId[i] = questRecord[105+i].GetUInt32();
+ RequiredItemId[i] = questRecord[111+i].GetUInt32();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- RequiredItemCount[i] = questRecord[111+i].GetUInt32();
+ RequiredItemCount[i] = questRecord[117+i].GetUInt32();
- for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- RequiredSpellCast[i] = questRecord[117+i].GetUInt32();
+ RequiredSpell = questRecord[123].GetUInt32();
- // int8 Unknown0 = questRecord[121].GetUInt32();
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) // To be removed
+ RequiredSpellCast[i] = questRecord[124+i].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- ObjectiveText[i] = questRecord[122+i].GetString();
+ ObjectiveText[i] = questRecord[128+i].GetString();
+
+ for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
+ RewardCurrencyId[i] = questRecord[132].GetUInt32();
+
+ for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
+ RewardCurrencyCount[i] = questRecord[136].GetUInt32();
+
+ for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
+ RequiredCurrencyId[i] = questRecord[140].GetUInt32();
+
+ for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
+ RequiredCurrencyCount[i] = questRecord[144].GetUInt32();
+
+ QuestGiverTextWindow = questRecord[148].GetString();
+ QuestGiverTargetName = questRecord[149].GetString();
+ QuestTurnTextWindow = questRecord[150].GetString();
+ QuestTurnTargetName = questRecord[151].GetString();
+ SoundAccept = questRecord[152].GetUInt32();
+ SoundTurnIn = questRecord[153].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- DetailsEmote[i] = questRecord[126+i].GetUInt32();
+ DetailsEmote[i] = questRecord[154+i].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- DetailsEmoteDelay[i] = questRecord[130+i].GetUInt32();
+ DetailsEmoteDelay[i] = questRecord[158+i].GetUInt32();
- EmoteOnIncomplete = questRecord[134].GetUInt32();
- EmoteOnComplete = questRecord[135].GetUInt32();
+ EmoteOnIncomplete = questRecord[162].GetUInt32();
+ EmoteOnComplete = questRecord[163].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- OfferRewardEmote[i] = questRecord[136+i].GetInt32();
+ OfferRewardEmote[i] = questRecord[164+i].GetInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- OfferRewardEmoteDelay[i] = questRecord[140+i].GetInt32();
+ OfferRewardEmoteDelay[i] = questRecord[168+i].GetInt32();
- StartScript = questRecord[144].GetUInt32();
- CompleteScript = questRecord[145].GetUInt32();
+ StartScript = questRecord[172].GetUInt32();
+ CompleteScript = questRecord[173].GetUInt32();
- // int32 WDBVerified = questRecord[146].GetInt32();
+ // int32 WDBVerified = questRecord[174].GetInt32();
Flags |= SpecialFlags << 20;
if (Flags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT)
Flags |= QUEST_FLAGS_AUTO_ACCEPT;
- m_reqitemscount = 0;
- m_reqCreatureOrGOcount = 0;
- m_rewitemscount = 0;
- m_rewchoiceitemscount = 0;
+ m_reqItemsCount = 0;
+ m_reqNpcOrGoCount = 0;
+ m_rewItemsCount = 0;
+ m_rewChoiceItemsCount = 0;
+ m_rewCurrencyCount = 0;
+ m_reqCurrencyCount = 0;
for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
if (RequiredItemId[i])
- ++m_reqitemscount;
+ ++m_reqItemsCount;
for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i)
if (RequiredNpcOrGo[i])
- ++m_reqCreatureOrGOcount;
+ ++m_reqNpcOrGoCount;
for (int i=0; i < QUEST_REWARDS_COUNT; ++i)
if (RewardItemId[i])
- ++m_rewitemscount;
+ ++m_rewItemsCount;
for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
if (RewardChoiceItemId[i])
- ++m_rewchoiceitemscount;
+ ++m_rewChoiceItemsCount;
+
+ for (int i=0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
+ if (RewardCurrencyId[i])
+ ++m_rewCurrencyCount;
+
+ for (int i=0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
+ if (RequiredCurrencyId[i])
+ ++m_reqCurrencyCount;
+
}
uint32 Quest::XPValue(Player* player) const
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index fc9a432a11b..4601154feab 100755
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -41,6 +41,8 @@ class ObjectMgr;
#define QUEST_REPUTATIONS_COUNT 5
#define QUEST_EMOTE_COUNT 4
#define QUEST_PVP_KILL_SLOT 0
+#define QUEST_REWARD_CURRENCY_COUNT 4
+#define QUEST_REQUIRED_CURRENCY_COUNT 4
enum QuestFailedReasons
{
@@ -173,6 +175,11 @@ struct QuestLocale
StringVector EndText;
StringVector CompletedText;
std::vector< StringVector > ObjectiveText;
+ // new on 4.x
+ StringVector QuestGiverTextWindow;
+ StringVector QuestGiverTargetName;
+ StringVector QuestTurnTextWindow;
+ StringVector QuestTurnTargetName;
};
// This Quest class provides a convenient way to access a few pretotaled (cached) quest details,
@@ -229,11 +236,14 @@ class Quest
std::string GetRequestItemsText() const { return RequestItemsText; }
std::string GetEndText() const { return EndText; }
std::string GetCompletedText() const { return CompletedText; }
+ std::string GetQuestGiverTextWindow() const { return QuestGiverTextWindow; }
+ std::string GetQuestGiverTargetName() const { return QuestGiverTargetName; }
+ std::string GetQuestTurnTextWindow() const { return QuestTurnTextWindow; }
+ std::string GetQuestTurnTargetName() const { return QuestTurnTargetName; }
int32 GetRewOrReqMoney() const;
uint32 GetRewHonorAddition() const { return RewardHonor; }
float GetRewHonorMultiplier() const { return RewardHonorMultiplier; }
- uint32 GetRewMoneyMaxLevel() const { return RewardMoneyMaxLevel; }
- // use in XP calculation at client
+ uint32 GetRewMoneyMaxLevel() const { return RewardMoneyMaxLevel; } // use in XP calculation at client
uint32 GetRewSpell() const { return RewardSpell; }
int32 GetRewSpellCast() const { return RewardSpellCast; }
uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; }
@@ -242,6 +252,9 @@ class Quest
float GetPointX() const { return PointX; }
float GetPointY() const { return PointY; }
uint32 GetPointOpt() const { return PointOption; }
+ uint32 GetRequiredSpell() const { return RequiredSpell; }
+ uint32 GetSoundAccept() const { return SoundAccept; }
+ uint32 GetSoundTurnIn() const { return SoundTurnIn; }
uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; }
uint32 GetCompleteEmote() const { return EmoteOnComplete; }
uint32 GetQuestStartScript() const { return StartScript; }
@@ -249,6 +262,12 @@ class Quest
bool IsRepeatable() const { return Flags & QUEST_TRINITY_FLAGS_REPEATABLE; }
bool IsAutoComplete() const;
uint32 GetFlags() const { return Flags; }
+ uint32 GetMinimapTargetMark() const { return MinimapTargetMark; }
+ uint32 GetRewardSkillId() const { return RewardSkillId; }
+ uint32 GetRewardSkillPoints() const { return RewardSkillPoints; }
+ uint32 GetRewardReputationMask() const { return RewardReputationMask; }
+ uint32 GetQuestGiverPortrait() const { return QuestGiverPortrait; }
+ uint32 GetQuestTurnInPortrait() const { return QuestTurnInPortrait; }
bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; }
bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; }
bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
@@ -262,8 +281,8 @@ class Quest
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
- uint32 RequiredSourceItemid[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 RequiredSourceItemId[QUEST_SOURCE_ITEM_IDS_COUNT];
+ uint32 RequiredSourceItemCount[QUEST_SOURCE_ITEM_IDS_COUNT];
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT];
uint32 RequiredSpellCast[QUEST_OBJECTIVES_COUNT];
@@ -278,11 +297,16 @@ class Quest
uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmote[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT];
+ // 4.x
+ uint32 RewardCurrencyId[QUEST_REWARD_CURRENCY_COUNT];
+ uint32 RewardCurrencyCount[QUEST_REWARD_CURRENCY_COUNT];
+ uint32 RequiredCurrencyId[QUEST_REQUIRED_CURRENCY_COUNT];
+ uint32 RequiredCurrencyCount[QUEST_REQUIRED_CURRENCY_COUNT];
- uint32 GetReqItemsCount() const { return m_reqitemscount; }
- uint32 GetReqCreatureOrGOcount() const { return m_reqCreatureOrGOcount; }
- uint32 GetRewChoiceItemsCount() const { return m_rewchoiceitemscount; }
- uint32 GetRewItemsCount() const { return m_rewitemscount; }
+ uint32 GetReqItemsCount() const { return m_reqItemsCount; }
+ uint32 GetReqCreatureOrGOcount() const { return m_reqNpcOrGoCount; }
+ uint32 GetRewChoiceItemsCount() const { return m_rewChoiceItemsCount; }
+ uint32 GetRewItemsCount() const { return m_rewItemsCount; }
typedef std::vector<int32> PrevQuests;
PrevQuests prevQuests;
@@ -291,10 +315,12 @@ class Quest
// cached data
private:
- uint32 m_reqitemscount;
- uint32 m_reqCreatureOrGOcount;
- uint32 m_rewchoiceitemscount;
- uint32 m_rewitemscount;
+ uint32 m_reqItemsCount;
+ uint32 m_reqNpcOrGoCount;
+ uint32 m_rewChoiceItemsCount;
+ uint32 m_rewItemsCount;
+ uint32 m_rewCurrencyCount;
+ uint32 m_reqCurrencyCount;
// table data
protected:
@@ -355,6 +381,20 @@ class Quest
uint32 EmoteOnComplete;
uint32 StartScript;
uint32 CompleteScript;
+ // new in 4.x
+ uint32 MinimapTargetMark;
+ uint32 RewardSkillId;
+ uint32 RewardSkillPoints;
+ uint32 RewardReputationMask;
+ uint32 QuestGiverPortrait;
+ uint32 QuestTurnInPortrait;
+ uint32 RequiredSpell;
+ std::string QuestGiverTextWindow;
+ std::string QuestGiverTargetName;
+ std::string QuestTurnTextWindow;
+ std::string QuestTurnTargetName;
+ uint32 SoundAccept;
+ uint32 SoundTurnIn;
};
struct QuestStatusData