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authorShauren <shauren.trinity@gmail.com>2023-06-02 00:50:30 +0200
committerShauren <shauren.trinity@gmail.com>2023-06-02 00:50:30 +0200
commita2be8d202823706ad4b29c2dc988c0fe978ae652 (patch)
tree20e5ca072346f43b15b4ec5b5fb4e62d19324ebc /src/server/game/Quests
parentf2041701dad41f8216804d17b0fd44cca3bd26ce (diff)
Core/Quests: Implemented new db table quest_objectives_completion_effect
* Turn off automatic phase updates on quest objective completion * Allow more convenient conversation and spell casts on quest objective completion
Diffstat (limited to 'src/server/game/Quests')
-rw-r--r--src/server/game/Quests/QuestDef.cpp25
-rw-r--r--src/server/game/Quests/QuestDef.h11
2 files changed, 34 insertions, 2 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index b4e18f2ed97..e3d39cef7a9 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -131,6 +131,12 @@ Quest::Quest(Field* questRecord)
_questCompletionLog = questRecord[115].GetString();
}
+Quest::~Quest()
+{
+ for (QuestObjective& objective : Objectives)
+ delete objective.CompletionEffect;
+}
+
void Quest::LoadRewardDisplaySpell(Field* fields)
{
uint32 spellId = fields[1].GetUInt32();
@@ -248,7 +254,7 @@ void Quest::LoadQuestMailSender(Field* fields)
void Quest::LoadQuestObjective(Field* fields)
{
- QuestObjective obj;
+ QuestObjective& obj = Objectives.emplace_back();
obj.QuestID = fields[0].GetUInt32();
obj.ID = fields[1].GetUInt32();
obj.Type = fields[2].GetUInt8();
@@ -260,7 +266,22 @@ void Quest::LoadQuestObjective(Field* fields)
obj.ProgressBarWeight = fields[8].GetFloat();
obj.Description = fields[9].GetString();
- Objectives.push_back(obj);
+ bool hasCompletionEffect = std::any_of(fields + 10, fields + 15, [](Field const& f) { return !f.IsNull(); });
+ if (hasCompletionEffect)
+ {
+ obj.CompletionEffect = new QuestObjectiveAction();
+ if (!fields[10].IsNull())
+ obj.CompletionEffect->GameEventId = fields[10].GetUInt32();
+ if (!fields[11].IsNull())
+ obj.CompletionEffect->SpellId = fields[11].GetUInt32();
+ if (!fields[12].IsNull())
+ obj.CompletionEffect->ConversationId = fields[12].GetUInt32();
+ if (!fields[13].IsNull())
+ obj.CompletionEffect->UpdatePhaseShift = fields[13].GetBool();
+ if (!fields[14].IsNull())
+ obj.CompletionEffect->UpdateZoneAuras = fields[14].GetBool();
+ }
+
_usedQuestObjectiveTypes[obj.Type] = true;
}
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index 3660d2da57f..016ec2dc958 100644
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -403,6 +403,15 @@ struct QuestOfferRewardLocale
std::vector<std::string> RewardText;
};
+struct QuestObjectiveAction
+{
+ Optional<uint32> GameEventId;
+ Optional<uint32> SpellId;
+ Optional<uint32> ConversationId;
+ bool UpdatePhaseShift = false;
+ bool UpdateZoneAuras = false;
+};
+
struct QuestObjective
{
uint32 ID = 0;
@@ -416,6 +425,7 @@ struct QuestObjective
float ProgressBarWeight = 0.0f;
std::string Description;
std::vector<int32> VisualEffects;
+ QuestObjectiveAction* CompletionEffect = nullptr;
bool IsStoringValue() const
{
@@ -504,6 +514,7 @@ class TC_GAME_API Quest
public:
// Loading data. All queries are in ObjectMgr::LoadQuests()
explicit Quest(Field* questRecord);
+ ~Quest();
void LoadRewardDisplaySpell(Field* fields);
void LoadRewardChoiceItems(Field* fields);
void LoadQuestDetails(Field* fields);