diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-08-28 17:07:59 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-08-28 17:07:59 +0200 |
| commit | f99bb81402a15d3a86bfd38ff6a06d2fb271fb04 (patch) | |
| tree | 85983dd0abe7804f5f5c80c581773917e00b00e5 /src/server/game/Quests | |
| parent | a52fd246cacf3d482a63203405f63c17c9f138b2 (diff) | |
Core/Quests: Renamed unknown quest objective field
Diffstat (limited to 'src/server/game/Quests')
| -rw-r--r-- | src/server/game/Quests/QuestDef.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Quests/QuestDef.h | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index 083c5a59e40..e858c50a7e8 100644 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -198,7 +198,7 @@ void Quest::LoadQuestObjective(Field* fields) obj.ObjectID = fields[4].GetInt32(); obj.Amount = fields[5].GetInt32(); obj.Flags = fields[6].GetUInt32(); - obj.UnkFloat = fields[7].GetFloat(); + obj.ProgressBarWeight = fields[7].GetFloat(); obj.Description = fields[8].GetString(); Objectives.push_back(obj); diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index 83cf2a6410a..bd6a6b0e1f9 100644 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -233,6 +233,7 @@ enum QuestObjectiveType QUEST_OBJECTIVE_DEFEATBATTLEPET = 12, QUEST_OBJECTIVE_WINPVPPETBATTLES = 13, QUEST_OBJECTIVE_CRITERIA_TREE = 14, + QUEST_OBJECTIVE_PROGRESS_BAR = 15, QUEST_OBJECTIVE_HAVE_CURRENCY = 16, // requires the player to have X currency when turning in but does not consume it QUEST_OBJECTIVE_OBTAIN_CURRENCY = 17 // requires the player to gain X currency after starting the quest but not required to keep it until the end (does not consume) }; @@ -267,7 +268,7 @@ struct QuestObjective int32 ObjectID = 0; int32 Amount = 0; uint32 Flags = 0; - float UnkFloat = 0.0f; + float ProgressBarWeight = 0.0f; std::string Description; std::vector<int32> VisualEffects; }; |
