diff options
author | leak <leakzx@googlemail.com> | 2011-04-29 20:47:02 +0200 |
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committer | leak <leakzx@googlemail.com> | 2011-04-29 20:47:02 +0200 |
commit | 1003f30448f1f431ef091551ba5851cf7cd2b31a (patch) | |
tree | 9bebedb5b8bd6b4d6cf6d9daa83df90a86b1a786 /src/server/game/Reputation/ReputationMgr.cpp | |
parent | 01a79947d56eae6ed9f47dc2b41897d77cc91f41 (diff) |
Add spaces after commas
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rwxr-xr-x | src/server/game/Reputation/ReputationMgr.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index e175ebcb48c..e285f5e1589 100755 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -45,7 +45,7 @@ int32 ReputationMgr::GetReputation(uint32 faction_id) const if (!factionEntry) { - sLog->outError("ReputationMgr::GetReputation: Can't get reputation of %s for unknown faction (faction id) #%u.",m_player->GetName(), faction_id); + sLog->outError("ReputationMgr::GetReputation: Can't get reputation of %s for unknown faction (faction id) #%u.", m_player->GetName(), faction_id); return 0; } @@ -98,7 +98,7 @@ ReputationRank ReputationMgr::GetBaseRank(FactionEntry const* factionEntry) cons return ReputationToRank(reputation); } -void ReputationMgr::ApplyForceReaction(uint32 faction_id,ReputationRank rank,bool apply) +void ReputationMgr::ApplyForceReaction(uint32 faction_id, ReputationRank rank, bool apply) { if (apply) m_forcedReactions[faction_id] = rank; @@ -248,7 +248,7 @@ void ReputationMgr::Initialize() if (newFaction.Flags & FACTION_FLAG_VISIBLE) ++m_visibleFactionCount; - UpdateRankCounters(REP_HOSTILE,GetBaseRank(factionEntry)); + UpdateRankCounters(REP_HOSTILE, GetBaseRank(factionEntry)); m_factions[newFaction.ReputationListID] = newFaction; } @@ -354,16 +354,16 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in SetVisible(&itr->second); if (new_rank <= REP_HOSTILE) - SetAtWar(&itr->second,true); + SetAtWar(&itr->second, true); UpdateRankCounters(old_rank, new_rank); m_player->ReputationChanged(factionEntry); m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID); m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID); - m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID); - m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION,factionEntry->ID); - m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION,factionEntry->ID); + m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID); + m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID); + m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID); return true; } @@ -423,7 +423,7 @@ void ReputationMgr::SetAtWar(RepListID repListID, bool on) if (itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) return; - SetAtWar(&itr->second,on); + SetAtWar(&itr->second, on); } void ReputationMgr::SetAtWar(FactionState* faction, bool atWar) const @@ -451,7 +451,7 @@ void ReputationMgr::SetInactive(RepListID repListID, bool on) if (itr == m_factions.end()) return; - SetInactive(&itr->second,on); + SetInactive(&itr->second, on); } void ReputationMgr::SetInactive(FactionState* faction, bool inactive) const @@ -478,7 +478,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result) // Set initial reputations (so everything is nifty before DB data load) Initialize(); - //QueryResult *result = CharacterDatabase.PQuery("SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'",GetGUIDLow()); + //QueryResult *result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUIDLow()); if (result) { @@ -506,20 +506,20 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result) SetVisible(faction); // have internal checks for forced invisibility if (dbFactionFlags & FACTION_FLAG_INACTIVE) - SetInactive(faction,true); // have internal checks for visibility requirement + SetInactive(faction, true); // have internal checks for visibility requirement if (dbFactionFlags & FACTION_FLAG_AT_WAR) // DB at war - SetAtWar(faction,true); // have internal checks for FACTION_FLAG_PEACE_FORCED + SetAtWar(faction, true); // have internal checks for FACTION_FLAG_PEACE_FORCED else // DB not at war { // allow remove if visible (and then not FACTION_FLAG_INVISIBLE_FORCED or FACTION_FLAG_HIDDEN) if (faction->Flags & FACTION_FLAG_VISIBLE) - SetAtWar(faction,false); // have internal checks for FACTION_FLAG_PEACE_FORCED + SetAtWar(faction, false); // have internal checks for FACTION_FLAG_PEACE_FORCED } // set atWar for hostile if (GetRank(factionEntry) <= REP_HOSTILE) - SetAtWar(faction,true); + SetAtWar(faction, true); // reset changed flag if values similar to saved in DB if (faction->Flags == dbFactionFlags) @@ -540,7 +540,7 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans) if (itr->second.needSave) { trans->PAppend("DELETE FROM character_reputation WHERE guid = '%u' AND faction='%u'", m_player->GetGUIDLow(), itr->second.ID); - trans->PAppend("INSERT INTO character_reputation (guid,faction,standing,flags) VALUES ('%u', '%u', '%i', '%u')", m_player->GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags); + trans->PAppend("INSERT INTO character_reputation (guid, faction, standing, flags) VALUES ('%u', '%u', '%i', '%u')", m_player->GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags); itr->second.needSave = false; } } |