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authorazazel <none@none>2010-11-29 15:50:38 +0600
committerazazel <none@none>2010-11-29 15:50:38 +0600
commit3cb4a52d592c61877155d0c2e0e944e9ab4fe0de (patch)
tree47cd0a6bd82271a20e9fe98a1827374434707743 /src/server/game/Reputation/ReputationMgr.cpp
parentdd4b5f7b334c13d78fafc2668386a48a1a050e9f (diff)
Core/Misc: fix some warnings. As a result removed one redundant hook from FormulaScript.
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 177be6287ef..934c8579edd 100755
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -267,7 +267,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
if (m_player->GetReputationRank(repTemplate->faction[i]) <= ReputationRank(repTemplate->faction_rank[i]))
{
// bonuses are already given, so just modify standing by rate
- int32 spilloverRep = standing * repTemplate->faction_rate[i];
+ int32 spilloverRep = int32(standing * repTemplate->faction_rate[i]);
SetOneFactionReputation(sFactionStore.LookupEntry(repTemplate->faction[i]), spilloverRep, incremental);
}
}
@@ -275,7 +275,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
}
else
{
- float spillOverRepOut = standing;
+ float spillOverRepOut = float(standing);
// check for sub-factions that receive spillover
SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID);
// if has no sub-factions, check for factions with same parent