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authorccrs <ccrs@users.noreply.github.com>2019-07-01 21:36:32 +0200
committerccrs <ccrs@users.noreply.github.com>2019-07-01 21:36:32 +0200
commit401777d024785c58f90947cfdadd9b1b7d8fbd3b (patch)
tree6a04418719d5fdaa519258a601a91ce073d1444b /src/server/game/Reputation/ReputationMgr.cpp
parente9004f9c905247f2240c3ca6e168bf9b858bf380 (diff)
Core/Unit: rename several getters to follow codestyle
uint8 GetLevel() uint8 GetLevelForTarget(WorldObject const* /*target*/) void SetLevel(uint8 lvl) uint8 GetRace() uint32 GetRaceMask() uint8 GetClass() uint32 GetClassMask() uint8 GetGender()
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 09276848a4e..b565d31dd3d 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -85,8 +85,8 @@ int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const
if (!factionEntry)
return 0;
- uint32 raceMask = _player->getRaceMask();
- uint32 classMask = _player->getClassMask();
+ uint32 raceMask = _player->GetRaceMask();
+ uint32 classMask = _player->GetClassMask();
for (int i=0; i < 4; i++)
{
if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
@@ -139,8 +139,8 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con
if (!factionEntry)
return 0;
- uint32 raceMask = _player->getRaceMask();
- uint32 classMask = _player->getClassMask();
+ uint32 raceMask = _player->GetRaceMask();
+ uint32 classMask = _player->GetClassMask();
for (int i=0; i < 4; i++)
{
if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
@@ -412,7 +412,7 @@ void ReputationMgr::SetVisible(FactionTemplateEntry const*factionTemplateEntry)
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
// Never show factions of the opposing team
- if (!(factionEntry->BaseRepRaceMask[1] & _player->getRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom))
+ if (!(factionEntry->BaseRepRaceMask[1] & _player->GetRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom))
SetVisible(factionEntry);
}