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authorSpp <spp@jorge.gr>2012-09-18 14:29:53 +0200
committerSpp <spp@jorge.gr>2012-09-18 14:29:53 +0200
commit8c5f011e79c257c0b1bf8fb0013290bca0dd15c2 (patch)
treeaa4428c5a60355f9ee8ddedf5812ed057ef690ed /src/server/game/Reputation/ReputationMgr.cpp
parent2e21fa6b925c4572d620248f1b149a5d652836b2 (diff)
Core/Achievements: Force all calls to AchievementMgr be done through Player functions (Remove GetAchievementMgr)
Note: No real use in 3.3.5 but will be used in 4.3.4
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 05b224fb024..7ef59916099 100755
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -388,11 +388,11 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
UpdateRankCounters(old_rank, new_rank);
_player->ReputationChanged(factionEntry);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID);
return true;
}