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authorjackpoz <giacomopoz@gmail.com>2015-01-31 22:59:21 +0100
committerjackpoz <giacomopoz@gmail.com>2015-01-31 22:59:21 +0100
commit95b1204798d3ab2a141f81b294b064255c335b8a (patch)
tree2bce20cdd58a44618534b47cea40351402655c46 /src/server/game/Reputation/ReputationMgr.cpp
parenta7ca78b2fe12c68e561782416bf5726410a3c01b (diff)
Core/Misc: Properly sanitize ReputationSpillover data
Fix an issue added in 024b57bb74a664cd515cf0822d4b8e939a91fe03 that didn't properly skip ReputationSpillover rows with invalid data. Fix also a static analysis issue reported by Coverity.
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index b77f8f50835..92a41e8c6a6 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -278,7 +278,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
{
// bonuses are already given, so just modify standing by rate
int32 spilloverRep = int32(standing * repTemplate->faction_rate[i]);
- SetOneFactionReputation(sFactionStore.LookupEntry(repTemplate->faction[i]), spilloverRep, incremental);
+ SetOneFactionReputation(sFactionStore.AssertEntry(repTemplate->faction[i]), spilloverRep, incremental);
}
}
}