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authorjackpoz <giacomopoz@gmail.com>2014-05-24 22:04:03 +0200
committerjackpoz <giacomopoz@gmail.com>2014-05-24 22:34:06 +0200
commita4ba54fbdbb690377c873ea34f1d3541002872b5 (patch)
treeb23da22c6e76dc2aebeb2b7c65d2e18bd1fcbb00 /src/server/game/Reputation/ReputationMgr.cpp
parentf091713086eab1ef928bc2f79eb0dc3b0bc4ce2f (diff)
Core/NetworkIO: Improve packet spam solution
Implement an improved packet Anti-DoS by counting how many times the same opcode has been sent in the last second and applying the policy specified in the configs if the amount of packets exceeds a reasonable amount. Credits to the original author who decided to share this with TrinityCore team.
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 69e677bd89d..46b73e74068 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -24,7 +24,7 @@
#include "World.h"
#include "ObjectMgr.h"
#include "ScriptMgr.h"
-#include "Opcodes.h"
+#include "WorldSession.h"
const int32 ReputationMgr::PointsInRank[MAX_REPUTATION_RANK] = {36000, 3000, 3000, 3000, 6000, 12000, 21000, 1000};