diff options
author | pete318 <pete318@hotmail.com> | 2015-07-25 16:34:19 +0000 |
---|---|---|
committer | r00ty <pete318@hotmail.com> | 2015-09-22 21:33:57 +0200 |
commit | dcb7082277447c21b11c4a1d59f105fa342c172e (patch) | |
tree | cdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Reputation/ReputationMgr.cpp | |
parent | 0427870585f873b724b068541a933cdd68fa35a0 (diff) |
Map local guids 6.x -> 3.3.35:
Implemented:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r-- | src/server/game/Reputation/ReputationMgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index a3e458503d6..a4065fa6f82 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -512,7 +512,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result) // Set initial reputations (so everything is nifty before DB data load) Initialize(); - //QueryResult* result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUIDLow()); + //QueryResult* result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUID().GetCounter()); if (result) { @@ -574,12 +574,12 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans) if (itr->second.needSave) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION); - stmt->setUInt32(0, _player->GetGUIDLow()); + stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt16(1, uint16(itr->second.ID)); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_REPUTATION_BY_FACTION); - stmt->setUInt32(0, _player->GetGUIDLow()); + stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt16(1, uint16(itr->second.ID)); stmt->setInt32(2, itr->second.Standing); stmt->setUInt16(3, uint16(itr->second.Flags)); |