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authorKillyana <morphone1@gmail.com>2017-11-25 19:35:44 +0100
committerKillyana <morphone1@gmail.com>2017-11-25 19:35:44 +0100
commite85a48179e3c1964cc70af1f779fd83eab62d93b (patch)
treea031466b76736f1d9f9778aa4355eb600ed32a15 /src/server/game/Reputation/ReputationMgr.cpp
parentbd560fd1609c3dc50ad37559712f85e17ef427db (diff)
Core/Reputation: Fix reaction with rival factions
Closes #9469 Ref #20661
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index b688a212464..3ccec22e7c4 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -463,8 +463,8 @@ void ReputationMgr::SetAtWar(RepListID repListID, bool on)
void ReputationMgr::SetAtWar(FactionState* faction, bool atWar) const
{
- // not allow declare war to own faction
- if (atWar && (faction->Flags & FACTION_FLAG_PEACE_FORCED))
+ // Do not allow to declare war to our own faction. But allow for rival factions (eg Aldor vs Scryer).
+ if (atWar && (faction->Flags & FACTION_FLAG_PEACE_FORCED) && !(faction->Flags & FACTION_FLAG_RIVAL))
return;
// already set