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authortreeston <treeston.mmoc@gmail.com>2017-06-12 13:08:07 +0200
committerCarbenium <carbenium@outlook.com>2020-07-16 22:00:29 +0200
commitf543e570d65fec3546e982d27d458a759922602d (patch)
tree0a0bfe6c20926dfc4bb15c5b1c13fdb6fd6c6015 /src/server/game/Reputation/ReputationMgr.cpp
parent8abbc097a03555edeed957034d97703e037556d4 (diff)
Make some adjustments to .summon and .group summon behavior to make them more permissive:
- Now only requires the either target's group leader or target itself to be on your map - Now summons all applicable group members even if one member fails checks - No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.) (cherry picked from commit ca0262995053e0e5baef7e97211fec8f81664ea7)
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
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