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authorleak <leakzx@googlemail.com>2011-04-29 20:47:02 +0200
committerleak <leakzx@googlemail.com>2011-04-29 20:47:02 +0200
commit1003f30448f1f431ef091551ba5851cf7cd2b31a (patch)
tree9bebedb5b8bd6b4d6cf6d9daa83df90a86b1a786 /src/server/game/Reputation/ReputationMgr.h
parent01a79947d56eae6ed9f47dc2b41897d77cc91f41 (diff)
Add spaces after commas
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.h')
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h
index 28181e8ecb1..4a6c60456eb 100755
--- a/src/server/game/Reputation/ReputationMgr.h
+++ b/src/server/game/Reputation/ReputationMgr.h
@@ -56,8 +56,8 @@ struct FactionState
bool needSave;
};
-typedef std::map<RepListID,FactionState> FactionStateList;
-typedef std::map<uint32,ReputationRank> ForcedReactions;
+typedef std::map<RepListID, FactionState> FactionStateList;
+typedef std::map<uint32, ReputationRank> ForcedReactions;
class Player;
@@ -127,7 +127,7 @@ class ReputationMgr
void SetAtWar(RepListID repListID, bool on);
void SetInactive(RepListID repListID, bool on);
- void ApplyForceReaction(uint32 faction_id,ReputationRank rank,bool apply);
+ void ApplyForceReaction(uint32 faction_id, ReputationRank rank, bool apply);
public: // senders
void SendInitialReputations();