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authortreeston <treeston.mmoc@gmail.com>2017-06-15 04:19:12 +0200
committertreeston <treeston.mmoc@gmail.com>2017-06-15 04:19:28 +0200
commit4b6351e6a5a2e2c986f3c0ea8e25bc76055c5b2c (patch)
tree0a1c6c50006aefe85f46550f7ae4a65b73971920 /src/server/game/Reputation/ReputationMgr.h
parentd58fe103bf48b2b16cd0625f12d612b2918d291b (diff)
Fixes to all-reputation and all-skill custom option handling:
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes #19839. - Add Wrath factions to all reputations custom (it only had BC factions). - Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point #1). - Fix all weapon skills max custom to properly apply on learning new weapon skills.
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.h')
-rw-r--r--src/server/game/Reputation/ReputationMgr.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h
index b3e71c3a0a7..b9241bbb10d 100644
--- a/src/server/game/Reputation/ReputationMgr.h
+++ b/src/server/game/Reputation/ReputationMgr.h
@@ -139,7 +139,6 @@ class TC_GAME_API ReputationMgr
void SendInitialReputations();
void SendForceReactions();
void SendState(FactionState const* faction);
- void SendStates();
private: // internal helper functions
void Initialize();