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authorSubv <s.v.h21@hotmail.com>2012-02-14 12:46:26 -0500
committerSubv <s.v.h21@hotmail.com>2012-02-14 12:46:26 -0500
commit8a72aede1641ae19d539ed807e3bb0458c7a65e8 (patch)
tree19244d00341860f4f7f872af68763b9eaf2e0331 /src/server/game/Reputation/ReputationMgr.h
parentf1182f0884e6d1eb5a279550d1b92d02cddb7c56 (diff)
Codestyle: Renamed some variables to fit codestyle, corrected order in structure/class fields to match alignment (they use slightly less memory now)
Signed-off-by: Subv <s.v.h21@hotmail.com>
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.h')
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h
index b73574d288f..84013f7ec20 100755
--- a/src/server/game/Reputation/ReputationMgr.h
+++ b/src/server/game/Reputation/ReputationMgr.h
@@ -50,8 +50,8 @@ struct FactionState
{
uint32 ID;
RepListID ReputationListID;
- uint8 Flags;
int32 Standing;
+ uint8 Flags;
bool needSend;
bool needSave;
};
@@ -64,8 +64,8 @@ class Player;
class ReputationMgr
{
public: // constructors and global modifiers
- explicit ReputationMgr(Player* owner) : m_player(owner),
- m_visibleFactionCount(0), m_honoredFactionCount(0), m_reveredFactionCount(0), m_exaltedFactionCount(0) {}
+ explicit ReputationMgr(Player* owner) : _player(owner),
+ _visibleFactionCount(0), _honoredFactionCount(0), _reveredFactionCount(0), _exaltedFactionCount(0) {}
~ReputationMgr() {}
void SaveToDB(SQLTransaction& trans);
@@ -77,12 +77,12 @@ class ReputationMgr
static ReputationRank ReputationToRank(int32 standing);
public: // accessors
- uint8 GetVisibleFactionCount() const { return m_visibleFactionCount; }
- uint8 GetHonoredFactionCount() const { return m_honoredFactionCount; }
- uint8 GetReveredFactionCount() const { return m_reveredFactionCount; }
- uint8 GetExaltedFactionCount() const { return m_exaltedFactionCount; }
+ uint8 GetVisibleFactionCount() const { return _visibleFactionCount; }
+ uint8 GetHonoredFactionCount() const { return _honoredFactionCount; }
+ uint8 GetReveredFactionCount() const { return _reveredFactionCount; }
+ uint8 GetExaltedFactionCount() const { return _exaltedFactionCount; }
- FactionStateList const& GetStateList() const { return m_factions; }
+ FactionStateList const& GetStateList() const { return _factions; }
FactionState const* GetState(FactionEntry const* factionEntry) const
{
@@ -91,8 +91,8 @@ class ReputationMgr
FactionState const* GetState(RepListID id) const
{
- FactionStateList::const_iterator repItr = m_factions.find (id);
- return repItr != m_factions.end() ? &repItr->second : NULL;
+ FactionStateList::const_iterator repItr = _factions.find (id);
+ return repItr != _factions.end() ? &repItr->second : NULL;
}
bool IsAtWar(uint32 faction_id) const;
@@ -111,8 +111,8 @@ class ReputationMgr
ReputationRank const* GetForcedRankIfAny(FactionTemplateEntry const* factionTemplateEntry) const
{
- ForcedReactions::const_iterator forceItr = m_forcedReactions.find(factionTemplateEntry->faction);
- return forceItr != m_forcedReactions.end() ? &forceItr->second : NULL;
+ ForcedReactions::const_iterator forceItr = _forcedReactions.find(factionTemplateEntry->faction);
+ return forceItr != _forcedReactions.end() ? &forceItr->second : NULL;
}
public: // modifiers
@@ -149,13 +149,13 @@ class ReputationMgr
void SendVisible(FactionState const* faction) const;
void UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank);
private:
- Player* m_player;
- FactionStateList m_factions;
- ForcedReactions m_forcedReactions;
- uint8 m_visibleFactionCount :8;
- uint8 m_honoredFactionCount :8;
- uint8 m_reveredFactionCount :8;
- uint8 m_exaltedFactionCount :8;
+ Player* _player;
+ FactionStateList _factions;
+ ForcedReactions _forcedReactions;
+ uint8 _visibleFactionCount :8;
+ uint8 _honoredFactionCount :8;
+ uint8 _reveredFactionCount :8;
+ uint8 _exaltedFactionCount :8;
};
#endif