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authorDDuarte <dnpd.dd@gmail.com>2014-08-31 21:53:36 +0100
committerDDuarte <dnpd.dd@gmail.com>2014-08-31 21:53:36 +0100
commitd31782d757173620d6f5df36ad76fd857271b793 (patch)
tree21b24c2ab1e90f9ad937327332e85b950bb4d2e3 /src/server/game/Reputation/ReputationMgr.h
parent8015d86112f92224098939ea8be75c8bd1945b8c (diff)
Core/Net: Define and semi-implement SMSG_SET_FACTION_NOT_VISIBILE
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.h')
-rw-r--r--src/server/game/Reputation/ReputationMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h
index 4164dd8ff11..b624bc95011 100644
--- a/src/server/game/Reputation/ReputationMgr.h
+++ b/src/server/game/Reputation/ReputationMgr.h
@@ -148,7 +148,7 @@ class ReputationMgr
void SetVisible(FactionState* faction);
void SetAtWar(FactionState* faction, bool atWar) const;
void SetInactive(FactionState* faction, bool inactive) const;
- void SendVisible(FactionState const* faction) const;
+ void SendVisible(FactionState const* faction, bool visible = true) const;
void UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank);
private:
Player* _player;