diff options
| author | Machiavelli <none@none> | 2010-08-21 03:19:25 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-08-21 03:19:25 +0200 |
| commit | 994186f2672547761392c71ed15ded2a83e8c20d (patch) | |
| tree | 53eec0c7571642b9490d2a664671cb216a730993 /src/server/game/Reputation | |
| parent | a7498d2f560e24b2ae3b4f6cc46ea2223a41e16f (diff) | |
DB Layer:
- Make SQL Transactions actual objects used in code. (Thanks to Derex for the idea)
* Uncommitted transactions will be automatically rolled back and cleaned up using ACE_Refcounted_Auto_Ptr, so no need to call Rollback() in the code.
* Prevents recursive transactions and makes developers aware of transactions going on.
* Gets rid of unneccesary overhead iterating over a concurrent map.
- Some cleanups in affected code, including better usage of transaction control in AH / mail related code to prevent data loss.
*** Experimental, use at own risk, recommended to backup your DBs. ***
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Reputation')
| -rw-r--r-- | src/server/game/Reputation/ReputationMgr.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Reputation/ReputationMgr.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 224092097ce..adf6c9a7433 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -508,14 +508,14 @@ void ReputationMgr::LoadFromDB(QueryResult_AutoPtr result) } } -void ReputationMgr::SaveToDB() +void ReputationMgr::SaveToDB(SQLTransaction& trans) { for (FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr) { if (itr->second.Changed) { - CharacterDatabase.PExecute("DELETE FROM character_reputation WHERE guid = '%u' AND faction='%u'", m_player->GetGUIDLow(), itr->second.ID); - CharacterDatabase.PExecute("INSERT INTO character_reputation (guid,faction,standing,flags) VALUES ('%u', '%u', '%i', '%u')", m_player->GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags); + trans->PAppend("DELETE FROM character_reputation WHERE guid = '%u' AND faction='%u'", m_player->GetGUIDLow(), itr->second.ID); + trans->PAppend("INSERT INTO character_reputation (guid,faction,standing,flags) VALUES ('%u', '%u', '%i', '%u')", m_player->GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags); itr->second.Changed = false; } } diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h index 4c0fd778a4d..b3a01ffc86d 100644 --- a/src/server/game/Reputation/ReputationMgr.h +++ b/src/server/game/Reputation/ReputationMgr.h @@ -68,7 +68,7 @@ class ReputationMgr m_visibleFactionCount(0), m_honoredFactionCount(0), m_reveredFactionCount(0), m_exaltedFactionCount(0) {} ~ReputationMgr() {} - void SaveToDB(); + void SaveToDB(SQLTransaction& trans); void LoadFromDB(QueryResult_AutoPtr result); public: // statics static const int32 PointsInRank[MAX_REPUTATION_RANK]; |
