diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-07-07 14:01:19 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2023-07-07 14:01:19 +0200 |
commit | b7f06c154c74549f2540a9f31aa37206d657e548 (patch) | |
tree | e0923bf2fb18c7da9be98c8dbbe36086acb87565 /src/server/game/Scenarios/Scenario.cpp | |
parent | 02da2ae270ceeb358de4fee820484f79ccc4acaf (diff) |
Core/Scenarios: Move map from InstanceScenario to base class
Diffstat (limited to 'src/server/game/Scenarios/Scenario.cpp')
-rw-r--r-- | src/server/game/Scenarios/Scenario.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/Scenarios/Scenario.cpp b/src/server/game/Scenarios/Scenario.cpp index ddd519e27b2..db08c9a379d 100644 --- a/src/server/game/Scenarios/Scenario.cpp +++ b/src/server/game/Scenarios/Scenario.cpp @@ -23,7 +23,8 @@ #include "ScenarioMgr.h" #include "ScenarioPackets.h" -Scenario::Scenario(ScenarioData const* scenarioData) : _data(scenarioData), _currentstep(nullptr) +Scenario::Scenario(Map* map, ScenarioData const* scenarioData) : _map(map), _data(scenarioData), + _currentstep(nullptr) { ASSERT(_data); @@ -39,7 +40,7 @@ Scenario::Scenario(ScenarioData const* scenarioData) : _data(scenarioData), _cur Scenario::~Scenario() { for (ObjectGuid guid : _players) - if (Player* player = ObjectAccessor::FindPlayer(guid)) + if (Player* player = ObjectAccessor::GetPlayer(_map, guid)) SendBootPlayer(player); _players.clear(); @@ -55,7 +56,7 @@ void Scenario::CompleteStep(ScenarioStepEntry const* step) { if (Quest const* quest = sObjectMgr->GetQuestTemplate(step->RewardQuestID)) for (ObjectGuid guid : _players) - if (Player* player = ObjectAccessor::FindPlayer(guid)) + if (Player* player = ObjectAccessor::GetPlayer(_map, guid)) player->RewardQuest(quest, LootItemType::Item, 0, nullptr, false); if (step->IsBonusObjective()) @@ -215,7 +216,7 @@ bool Scenario::IsCompletedStep(ScenarioStepEntry const* step) void Scenario::SendPacket(WorldPacket const* data) const { for (ObjectGuid guid : _players) - if (Player* player = ObjectAccessor::FindPlayer(guid)) + if (Player* player = ObjectAccessor::GetPlayer(_map, guid)) player->SendDirectMessage(data); } |