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authorShauren <shauren.trinity@gmail.com>2021-04-06 19:10:28 +0200
committerShauren <shauren.trinity@gmail.com>2021-04-06 19:10:28 +0200
commitf759809d9d4364bc1d988e4390d3d5a33d5469e9 (patch)
treea5a5462bd9ca63583da9606157f61301d45cbc08 /src/server/game/Scenarios/Scenario.cpp
parenta8e6282ff5a6a6dfdb98bdbf74dc9ed5a911d991 (diff)
Core/PacketIO: Use new time utilities in packets instead of plain time_t/uint32
Diffstat (limited to 'src/server/game/Scenarios/Scenario.cpp')
-rw-r--r--src/server/game/Scenarios/Scenario.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scenarios/Scenario.cpp b/src/server/game/Scenarios/Scenario.cpp
index 7fa69bdec28..331307776ec 100644
--- a/src/server/game/Scenarios/Scenario.cpp
+++ b/src/server/game/Scenarios/Scenario.cpp
@@ -149,8 +149,8 @@ void Scenario::SendCriteriaUpdate(Criteria const * criteria, CriteriaProgress co
if (criteria->Entry->StartTimer)
progressUpdate.CriteriaProgress.Flags = timedCompleted ? 1 : 0;
- progressUpdate.CriteriaProgress.TimeFromStart = uint32(timeElapsed.count());
- progressUpdate.CriteriaProgress.TimeFromCreate = 0;
+ progressUpdate.CriteriaProgress.TimeFromStart = timeElapsed;
+ progressUpdate.CriteriaProgress.TimeFromCreate = Seconds::zero();
SendPacket(progressUpdate.Write());
}