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authorShauren <shauren.trinity@gmail.com>2021-01-12 23:11:51 +0100
committerShauren <shauren.trinity@gmail.com>2022-10-04 00:19:38 +0200
commit1e99011edf5e74ef51a7b6f84ca0529e5dbf2492 (patch)
tree727676de0ad7ca6ccc4d9e8c42ea27e4f3391cf0 /src/server/game/Scenarios/ScenarioMgr.h
parent461a9c024cb6524c7ac87036674ca96107b67c5e (diff)
Core/Scenarios: Attempt to restore scenario state from completed encounter info
Diffstat (limited to 'src/server/game/Scenarios/ScenarioMgr.h')
-rw-r--r--src/server/game/Scenarios/ScenarioMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scenarios/ScenarioMgr.h b/src/server/game/Scenarios/ScenarioMgr.h
index 4445879d42c..46359461f07 100644
--- a/src/server/game/Scenarios/ScenarioMgr.h
+++ b/src/server/game/Scenarios/ScenarioMgr.h
@@ -25,8 +25,8 @@
#include <unordered_map>
#include <vector>
+class InstanceMap;
class InstanceScenario;
-class Map;
struct ScenarioEntry;
struct ScenarioStepEntry;
@@ -105,7 +105,7 @@ private:
public:
static ScenarioMgr* Instance();
- InstanceScenario* CreateInstanceScenario(Map const* map, TeamId team) const;
+ InstanceScenario* CreateInstanceScenario(InstanceMap const* map, TeamId team) const;
void LoadDBData();
void LoadDB2Data();