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authorJason Dove <1695733+jasongdove@users.noreply.github.com>2025-07-08 22:26:37 +0000
committerGitHub <noreply@github.com>2025-07-09 00:26:37 +0200
commitc7f5696479bb85c8fc7ee0d9fdaeb92e2b32213f (patch)
tree5eb2e7ad82f88dd089a58aad31f54c996d9edba3 /src/server/game/Scenarios/ScenarioMgr.h
parent04d44bd3a081fdf1b13ff20cd97a399f0fdfc477 (diff)
Core/Scenarios: Allow scripts to set instance scenario by id (#31104)
* add example at Stratholme service entrance
Diffstat (limited to 'src/server/game/Scenarios/ScenarioMgr.h')
-rw-r--r--src/server/game/Scenarios/ScenarioMgr.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Scenarios/ScenarioMgr.h b/src/server/game/Scenarios/ScenarioMgr.h
index 96711a998e2..644ad9e4d67 100644
--- a/src/server/game/Scenarios/ScenarioMgr.h
+++ b/src/server/game/Scenarios/ScenarioMgr.h
@@ -110,7 +110,8 @@ public:
static ScenarioMgr* Instance();
- InstanceScenario* CreateInstanceScenario(InstanceMap* map, TeamId team) const;
+ InstanceScenario* CreateInstanceScenarioForTeam(InstanceMap* map, TeamId team) const;
+ InstanceScenario* CreateInstanceScenario(InstanceMap* map, uint32 scenarioID) const;
void LoadDBData();
void LoadDB2Data();