diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-11-04 21:39:21 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2020-12-08 18:16:41 +0100 |
commit | cab4c87d2d7f6d734ef067d6bf50f4b1d338a7bc (patch) | |
tree | 2eaf0fd8bc9e937a4c9611e18dd04d5001189036 /src/server/game/Scenarios/ScenarioMgr.h | |
parent | 16b39a448acbe8ace88550a367be8e6bf565b00d (diff) |
Core/PacketIO: Updated most packet structures to 9.0.1
Diffstat (limited to 'src/server/game/Scenarios/ScenarioMgr.h')
-rw-r--r-- | src/server/game/Scenarios/ScenarioMgr.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Scenarios/ScenarioMgr.h b/src/server/game/Scenarios/ScenarioMgr.h index 3a56fca7a1b..62b51871754 100644 --- a/src/server/game/Scenarios/ScenarioMgr.h +++ b/src/server/game/Scenarios/ScenarioMgr.h @@ -65,9 +65,10 @@ struct ScenarioPOIPoint { int32 X; int32 Y; + int32 Z; - ScenarioPOIPoint() : X(0), Y(0) { } - ScenarioPOIPoint(int32 _X, int32 _Y) : X(_X), Y(_Y) { } + ScenarioPOIPoint() : X(0), Y(0), Z(0) { } + ScenarioPOIPoint(int32 x, int32 y) : X(x), Y(y), Z(0) { } }; struct ScenarioPOI @@ -79,18 +80,17 @@ struct ScenarioPOI int32 Flags; int32 WorldEffectID; int32 PlayerConditionID; + int32 NavigationPlayerConditionID; std::vector<ScenarioPOIPoint> Points; - ScenarioPOI() : BlobIndex(0), MapID(0), UiMapID(0), Priority(0), Flags(0), WorldEffectID(0), PlayerConditionID(0) { } + ScenarioPOI() : BlobIndex(0), MapID(0), UiMapID(0), Priority(0), Flags(0), WorldEffectID(0), PlayerConditionID(0), NavigationPlayerConditionID(0) { } ScenarioPOI(int32 blobIndex, int32 mapID, int32 uiMapID, int32 priority, int32 flags, int32 worldEffectID, int32 playerConditionID, std::vector<ScenarioPOIPoint> points) : BlobIndex(blobIndex), MapID(mapID), UiMapID(uiMapID), Priority(priority), Flags(flags), WorldEffectID(worldEffectID), - PlayerConditionID(playerConditionID), Points(std::move(points)) { } + PlayerConditionID(playerConditionID), NavigationPlayerConditionID(0), Points(std::move(points)) { } - ScenarioPOI(ScenarioPOI&& scenarioPOI) : - BlobIndex(scenarioPOI.BlobIndex), MapID(scenarioPOI.MapID), UiMapID(scenarioPOI.UiMapID), Priority(scenarioPOI.Priority), - Flags(scenarioPOI.Flags), WorldEffectID(scenarioPOI.WorldEffectID), PlayerConditionID(scenarioPOI.PlayerConditionID), Points(std::move(scenarioPOI.Points)) { } + ScenarioPOI(ScenarioPOI&& scenarioPOI) = default; }; typedef std::vector<ScenarioPOI> ScenarioPOIVector; |