diff options
author | Shauren <shauren.trinity@gmail.com> | 2013-04-09 17:24:39 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2013-04-09 17:24:39 +0200 |
commit | 12a828fdbc01b9fca817829f9da3be2cf8cedf46 (patch) | |
tree | bedf2c3cf036f4e56635f4e41c41b4e72f9418a3 /src/server/game/Scripting/MapScripts.cpp | |
parent | c34fd8d862fa85e8e1ed9d6abac349647f6cc082 (diff) |
Core/Movement
* Implemented a generic way of sending movement packets depending on who controls the unit (player or server controlled)
* Added possibility to specify extra elements in movement packets (such as speed, extra passenger guid, collision height and similar) without having to add a special element only for these
* Removed Unit::SendMovementFlagUpdate as it was something working only in 3.3.5a and earlier (no serverside HEARTBEAT opcode exists now)
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rw-r--r-- | src/server/game/Scripting/MapScripts.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index d36e351ba9d..cb6b1453a46 100644 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -886,12 +886,10 @@ void Map::ScriptsProcess() if (!targetUnit) break; - sourceUnit->SetInFront(targetUnit); + sourceUnit->SetFacingToObject(targetUnit); } else - sourceUnit->SetOrientation(step.script->Orientation.Orientation); - - sourceUnit->SendMovementFlagUpdate(); + sourceUnit->SetFacingTo(step.script->Orientation.Orientation); } break; |