diff options
author | Spp <spp@jorge.gr> | 2012-01-31 11:49:53 +0100 |
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committer | Spp <spp@jorge.gr> | 2012-01-31 11:49:53 +0100 |
commit | 37b66384f3d905fb8de506aae48237900a1b6065 (patch) | |
tree | f6c36187e06f76704d7a661179857916b18b6469 /src/server/game/Scripting/MapScripts.cpp | |
parent | fdbb3e52bcbaa236a26bd2bf8293a5deccb34a01 (diff) | |
parent | d4670a558dd40fc03c9b143dcffa763c834ab966 (diff) |
Merge branch 'master' into 4.x
Conflicts:
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rwxr-xr-x | src/server/game/Scripting/MapScripts.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index 71195538256..7757e1a1a35 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -475,8 +475,14 @@ void Map::ScriptsProcess() // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { - cSource->SendMonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, step.script->MoveTo.TravelTime); - cSource->GetMap()->CreatureRelocation(cSource, step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, 0); + Unit * unit = (Unit*)cSource; + if (step.script->MoveTo.TravelTime != 0) + { + float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f); + unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed); + } + else + unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation()); } break; |